
World of Tanks 資訊討論帖
#21
發表於 2011 年 05 月 12 日 - 下午 10:49
World of Tanks v.0.6.3.11 – 0.6.4 patch notes:
Vehicles and balance. General:
- Added new vehicles: premium heavy Lowe and KV-5, KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Fixed hitboxes for the following tanks: IS-7, Jagdpanther, Tiger, Tiger II, VK4502, Ferdinand, Jagdtiger, Panther II, M41, T2 Med.
- Fixed minor inaccuracies in hitboxes of several tanks.
- Fixed a number of model and texture bugs.
- Added new gun 3d models to the following tanks: VK4502, Ferdinand, Tiger II, Jagdtiger.
- Readjusted visibility parameters of all vehicles while standing still and on the move.
- Readjusted visibility of all guns when firing.
- Readjusted maximum range of fire for all shells.
- Readjusted shell velocity for all shells: fixed errors, improved gameplay balance.
- Introduced detailed damage mechanics for tracks. Reworked durability of tracks and repair time for all vehicles.
- Increased match-making value for tier 9 medium tanks.
Combat mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now. It can’t be put on fire after a regular hit.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed hitboxes of several open top SPGs during a minor contact (ramming) with other vehicles
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: Mountain Pass and Prairies.
- Visually redesigned Pagorki map, map name changed to Mines.
- Komarin map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- Fixed full-screen effects on Abbey map.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hitboxes for a large number of small objects.
- Fixed missing objects on Ensk map when rotating the camera.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added extra statuses displayed while loading.
Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added Clan section with its members to the Contacts window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new pop-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of already researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
- Fixed incorrect resolution of Ensk map at loading screen.
Combat interface:
- Minimap reworked in flash, as well as the rest of UI. Added the display of different tank classes.
- The icon of the player’s tank who has killed several allies turns blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up panel with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Changed the display of the track prints. For different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
Full list of balance adjustments:
Changes to German vehicles:
PzKpfw 38H735(f) (Hotchkiss): increased match-making value.
PzKpfw B2 740(f) (B-1bis): hit points decreased by 15.
Bison:
- Hit points increased by 10.
- Rate of fire for 150mm_sIG33L11 gun set to 4.4 rounds per minute.
- Dispersion during movement and traverse increased by 10%.
Grille: hit points decreased by 20.
Hummel:
- Hit points decreased by 40.
- Dispersion during movement and traverse increased by 10%.
- Rate of fire for 150mm_sFH13_L17 gun set to 4 rounds per minute.
- Rate of fire for 150mm_sFH18_L30 gun set to 3.24 rounds per minute.
Gw-Panther:
- Hit points decreased by 60.
- Dispersion during movement and traverse for top suspension increased by 10%.
- Rate of fire for 150mm_sFH18_L30 gun set to 3.24 rounds per minute.
- Rate of fire for 150mm_sFH36_L43 gun set to 2.92 rounds per minute.
- Damage for 150mm_sFH36_L43 shells increased to 1200/900/1200.
Gw-Tiger:
- Hit points decreased by 40.
- Dispersion during movement and traverse increased by 10%.
- Dispersion for 210mm_Morser_21 gun decreased to 0.51.
- Added AP shells for 210mm_Morser_21 gun.
Hetzer:
- Rate of fire for 75mm_PaK_39_L48 and 75mm_PaK_39_L48 un set to 17.14 rounds per minute.
- Added ventilation equipment.
StuG III:
- Rate of fire for 75mm_StuK40_L43 gun set to 17.65 rounds per minute.
- Rate of fire for 75mm_StuK40_L48 gun set to 17.65 rounds per minute.
- Rate of fire for 75mm_StuK42_L70 gun set to 15.38 rounds per minute.
JagdPanzer IV:
- Rate of fire for 75mm_PaK_39_L48 gun set to 19.35 rounds per minute.
- Rate of fire for 75mm_StuK42_L70 gun set to 17.14 rounds per minute.
- Rate of fire for 88mm_PaK_36_L56 gun set to 11.7 rounds per minute.
Jagdpanther:
- Reworked hitbox: significantly decreased the size of transmission, fixed wrong elements at the rear part, reworked gun mantles.
- Rate of fire for 75mm_StuK42_L70 gun set to 18.2 rounds per minute.
- Rate of fire for 88mm_PaK_36_L56 gun set to 12.77 rounds per minute.
- Rate of fire for 88mm_PaK_36_L56 gun set to 12.77 rounds per minute.
- Aiming time for 88mm_PaK_43_L71 gun set to 2 sec.
- Rate of fire for 105mm_K18_L52 gun set to 8.57 rounds per minute.
- Aiming time for 105mm_K18_L52 gun set to 1.5 sec.
Ferdinand:
- Reworked gun mantles
- Side hull armor decreased from 85 to 80mm.
- Aiming time for 88mm_PaK_43_L71 gun reduced to 2 sec.
- Reloading time 105mm_K18_L52 gun increased to 7 sec.
- Aiming time for 105mm_K18_L52 gun reduced to 1.5 sec.
Jagdtiger:
- Hit points increased by 200.
- Dispersion during movement and traverse decreased by 15%.
- Reworked gun mantles.
- Rate of fire for 128mm_PaK44_L55 gun set to 6.32 rounds per minute.
- Rate of fire for 128mm_PaK44_2_L61 gun set to 6 rounds per minute.
- Aiming time for 128mm_PaK44_2_L61 gun set to 2 sec, accuracy set to 0.29.
- Changed model for 128mm_PaK44_2_L61 gun.
Pz38t: research branch to Hetzer replaced by a branch to Pz38 NA.
PzII Luchs: turret traverse for the PzIIL Luchstrum turret increased from 30 to 45 degrees per second.
PzIII: increased passability for stock suspension.
PzIII/IV:
- Changed the thickness for front hull armor from 80 to 60 mm.
- Weight of the vehicle hull decreased from 14570 to 13570 kg.
- Increased the front armor for the PzIV ausfH turret from 65 to 80 mm.
- Weight of the PzIV ausfH turret increased from 3500 to 4000 kg.
- Traverse speed increased for the PzIV ausfH turret from 50 to 60 degrees per second.
- Hit points of the PzIV ausfH turret decreased by 10.
- Maximum speed increased from 43 to 55 km/h.
- Hit points of the tank hull increased by 30.
PzIV:
- Rate of fire for 75mm_KwK_37_L24 gun with top turret set to 17 rounds per minute.
- Rate of fire for 50mm_KwK_39_L60 gun with top turret set to 30 rounds per minute.
- Rate of fire for 75mm_KwK_40_L43 gun with top turret set to 17 rounds per minute.
- Rate of fire for 75mm_KwK_40_L48 gun with top turret set to 17 rounds per minute.
VK3001H:
- Rate of fire for 105mm_StuH42_L28 gun with top turret set to 17 rounds per minute.
- Rate of fire for 75mm_KwK_40_L43 gun with top turret set to 17 rounds per minute.
- Rate of fire for 75mm_KwK_40_L48 gun with top turret set to 17 rounds per minute.
- Rate of fire for 88mm_KwK_36_L56 gun with top turret set to 9.23 rounds per minute.
VK3001P:
- Traverse speed for stock suspension increased to 28 deg/sec.
- Traverse speed for top suspension decreased to 28 deg/sec.
- Rate of fire for 75mm_KwK_40_L48 gun with both turrets set to 17 rounds per minute.
VK3002 DB:
- Rate of fire for 75mm_KwK_40_L48 gun with stock turret set to 16 rounds per minute.
- Rate of fire for 75mm_KwK_40_L48 gun with top turret set to 17 rounds per minute.
VK3601H:
- Rate of fire for 105mm_StuH42_L28 gun with stock turret set to 8 rounds per minute.
- Rate of fire for 88mm_KwK_36_L56 gun with top turret set to 9.23 rounds per minute.
PzV Panther:
- Increased the front hull armor thickness from 80 mm (upper) and 60 mm (lower) to 82 and 62 mm, also the armor plating over the tracks from 30 to 41 mm, bottom and roof plating from 16 to 17 mm.
- Front plating for the PV-V_Standardturm turret changed from 110 to 100 mm, shielding for view ports from 16 to 30 mm.
- Rate of fire for 88mm_KwK_36_L56 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 88mm_KwK_43_L71 gun set to 9.84 rounds per minute.
Armoring of Pz V/IV and Pz V/IV alpha changed in accordance with the tank Pz V Panther.
Panther II:
- Changed the model of the stock turret.
- Reworked gun mantels.
- Weight limit of the stock suspension now allows mounting the 8.8cm L/71 gun.
- Reworked the tank research tree: 8.8cm L/71 gun is now moved to the first turret.
PzVI Tiger:
- Rate of fire for 88mm_KwK_36_L56 gun with stock turret set to 9.23 rounds per minute.
- Rate of fire for 88mm_KwK_36_L56 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 88mm_KwK_43_L71 gun with top turret set to 8.82 rounds per minute.
- Significantly decreased the size of the transmission and engine in the hitbox model.
PzVIB Tiger II:
- Reworked gun mantels for both turrets.
- Front armor of the Henschel turret increased to 185 mm.
- Thickness of the lower front hull changed from 150 to 120 mm.
- Rate of fire for 88mm_KwK_36_ L71 gun with stock turret set to 9.23 rounds per minute.
- Rate of fire for 105mm_KwK46_L68 gun with stock turret set to 5.45 rounds per minute.
- Rate of fire for 88mm_KwK_36_ L71 gun with top turret set to 9.83 rounds per minute.
- Rate of fire for 105mm_KwK45_L52 gun with top turret set to 6.82 rounds per minute.
- Rate of fire for 105mm_KwK46_L68 gun with top turret set to 6 rounds per minute.
VK4502P:
- Detailed armoring for VK4502P_Standardturm turret.
- Detailed armoring for VK4502P_Eliteturm turret.
- Reworked gun mantels for both turrets.
- Rate of fire for 88mm_KwK_43_L71 gun with stock turret set to 9.84 rounds per minute.
- Rate of fire for 105mm_KwK45_L52 gun with stock turret set to 6.82 rounds per minute.
- Rate of fire for 105mm_KwK46_L68 gun with stock turret set to 6.67 rounds per minute..
- Rate of fire for 88mm_KwK_43_L71 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 105mm_KwK45_L52 gun with top turret set to 7.69 rounds per minute.
- Rate of fire for 105mm_KwK46_L68 gun with top turret set to 7.5 rounds per minute.
- Rate of fire for 128mm_KwK44_L55 set to 4.38 rounds per minute.
Maus:
- Reworked hull armoring taking into account armor shielding.
- Reworked gun mantel.
- Ammunition set to 68 rounds.
Changes to German shells:
- 128mm_PzGr39: damage increased from 470 to 490
- 128mm_PzGr40: damage increased from 470 to 490
- 128mm_SprG18: damage increased from 620 to 630
- 150mm_Sprg: explosion radius decreased from 3.75 to 3.57
- 150mm_Sprg_L: explosion radius decreased from 4.06 to 3.57
- 150mm_SprgG: explosion radius decreased from 3.75 to 3.57
- 150mm_Sprg_L.erz.: explosion radius decreased from 4.06 to 3.57
- 128mm_PzGr39L: damage increased from 540 to 560
- 128mm_PzGr43: damage increased from 540 to 560
- 170mm_Sprg18: explosion radius decreased from 4.81 to 4.59
- 170mm_Sprg18_Ausf_G: explosion radius decreased from 6.95 to 6.57
- 210mm_Sprg18: explosion radius decreased from 7.35 to 7.0
- 210mm_Sprg18_Ausf_G: explosion radius increased from 10.0 to 10.02
- 150mm_SprgG36:
- cost of a shell increased from 12 to 13 gold
- explosion radius decreased from 5.38 to 5.11
- damage increased from 950 to 1200
Changes to American vehicles:
T1 Cunningham: added 20mm Hispano Suiza gun.
T2 med:
- Added 20mm Hispano Suiza gun.
- Reworked gun mantel.
M7 Priest:
- Hit pints decreased by 30.
- Rate of fire for 105mm_Howitzer_M3 gun set to 5.22 rounds per minute.
- Rate of fire for 105mm_Howitzer_M2A1 gun set to 7.41 rounds per minute.
M41:
- Hit points decreased by 60.
- Rate of fire for 155mm_Gun_M1918M1 gun set to 3.3 rounds per minute.
M12: rate of fire for 155mm_Gun_M1A1 gun set to 2.82 rounds per minute.
M40/M43:
- Hit points decreased by 50.
- Dispersion during movement and traverse increased by 10%.
- Rate of fire for 155mm_Gun_M1A1 gun set to 2.82 rounds per minute.
- Rate of fire for 203mm_Howitzer_M1 gun set to 1.78 rounds per minute.
T1 hvy: gun depression decreased by 3 degrees.
M6: gun depression decreased by 4 degrees.
T29: rate of fire for 105mm_Gun_T5E1 gun with top turret set to 6 rounds per minute.
Т32:
- View range of stock turret decreased to 430 meters.
- Gun depression decreased by 4 degrees.
- Rate of fire for 105mm_Gun_T5E1 gun with stock turret set to 5.45 rounds per minute.
- Rate of fire for 105mm_Gun_T5E1 gun with top turret set to 6.32 rounds per minute.
Т34:
- Gun depression decreased by 4 degrees.
- Rate of fire for 105mm_Gun_T5E1 gun for both turrets set to 7.5 rounds per minute.
M26 Pershing: dispersion during movement decreased by 10%.
Changes to American shells:
- 12.7mm_AP_M2: damage to modules increased from 16 to 20
- 76mm_HE_M42B1: explosion radius decreased from 0.96 to 0.92
- 105mm_HE_M1: explosion radius decreased from 1.84 to 1.75
- 105mm_AP_T32: damage decreased from 360 to 320
- 105mm_APCR_T29E3: damage decreased from 360 to 320
- 105mm_HE_M11: damage decreased from 450 to 420
- 155mm_HE_M101: explosion radius decreased from 4.0 to 3.81
- 155mm_HE_M102: explosion radius decreased from 4.0 to 3.81
- 155mm_HE_M101M2: explosion radius decreased from 5.38 to 5.34
- 203mm_HE_M106: explosion radius decreased from 6.87 to 6.54
- 203mm_HE_A1M1: explosion radius decreased from 9.81 to 9.54
Changes to Soviet vehicles:
IS-3:
- Maximum speed forward and reverse set from 36 and 16 to 38 and 17 km/h respectively.
- Increased passability for top tracks by 5%.
- Hit points of the hull increased by 100.
- Hit points of the top turret increased by 40.
IS-7:
- Reworked armoring on the turret around external machine guns.
- Decreased the size of the turret rotation mechanism.
KV-1S:
- Hit points of the hull increased by 100.
- Hit points of the top turret increased by 10.
- Increased passability for medium terrain by 10%.
KV-220:
- Front hull armoring decreased from 120 to 100 mm.
- Battle tier decreased by 1.
S-51:
- Hit points decreased by 30.
- Dispersion during movement and traverse increased by 10%.
- Rate of fire for 152mm_BR-2 gun set to 3 rounds a minute.
- Rate of fire for 203mm_B-4 gun set to 1.58 rounds a minute.
SU-14:
- Hit points decreased by 90.
- Traverse increased by 2 deg/sec.
- Dispersion during movement and traverse increased by 10%.
- Rate of fire for 152mm_BR-2 gun set to 3.33 rounds a minute.
- Rate of fire for 152mm_BR-2 gun set to 3.33 rounds per minute.
- Dispersion for 152mm_BR-2 gun set to 0.43.
- Rate of fire for 203mm_B-4 gun set to 1.9 rounds per minute.
- Dispersion for 203mm_B-4 gun set to 0.48.
Object 212:
- Hit points decreased by 90.
- Reworked gun mantel.
- Dispersion during movement and traverse increased by 10%.
- Rate of fire for 152mm_BR-2 gun set to 3.33 rounds a minute.
- Dispersion for 152mm_BR-2 gun set to 0.43.
- Rate of fire for 203mm_B-4 gun set to 1.9 rounds a minute.
- Dispersion for 203mm_B-4 gun set to 0.48.
Object 704:
- Maximum speed forward and backward changed from 43 and 14 to 37 and 13 km/h.
- Dispersion during movement and traverse decreased by 10%.
- Horizontal traverse angle for the gun is set to 11 degrees in each direction.
- Hit points increased by 250.
- Dispersion decreased to 0.34.
- Aim time decreased to 2.5 seconds.
SU-18: rate of fire for 76mm_cannon_mod_1927 gun set to 9.84 rounds per minute.
SU-26: rate of fire for 76mm_cannon_mod_1927 gun set to 10 rounds per minute.
SU-5:
- Hit points decreased by 30.
- Rate of fire for 76mm_cannon_mod_1905_30 gun set to 11.54 rounds per minute.
- Rate of fire for 122mm_cannon_mod_1930 gun set to 8 rounds per minute.
SU-8:
- Hit points decreased by 50.
- Dispersion during movement and traverse increased by 10%.
- Accuracy for 152mm Howitzer ML-20 mod. 1931 gun set to 0.5.
T-34-85: hit points of the T-34-85 turret decreased by 20.
T-54:
- Weight of the top turret increased by 500 kg.
- Power of the top engine increased to 700 h.p.
- Price of the top engine increased to 82300 credits.
Changes to Soviet shells:
- 76mm_UOF-354K: explosion radius decreased from 0.96 to 0.92
- 122mm_UOF-471: explosion radius decreased from 2.48 to 2.36
- 122mm_OF420SO: explosion radius decreased from 2.48 to 2.36
- 122mm_OF420SOMSH: explosion radius decreased from 2.68 to 2.36
- 152mm_53OF500:
- explosion radius decreased from 3.85 to 3.67
- damage increased from 290 to 330
- 152mm_53-OF-530: explosion radius decreased from 3.85 to 3.67
- 152mm_53-OF-551: explosion radius decreased from 3.85 to 3.67
- 152mm_53-OF-551BM: explosion radius decreased from 5.39 to 5.13
- 203mm_F-625D: explosion radius decreased from 6.87 to 6.54
- 203mm_F-625DBM: explosion radius decreased from 9.62 to 9.16
ETA - May 2011.
http://overlord-wot....064-update.html

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#22
發表於 2011 年 05 月 12 日 - 下午 10:54

圖因為太帥了...這張圖是我改的沒錯...)
米馬塔爾萬歲!!
米馬塔爾黨衛軍萬歲!!
Come with us to the right
Join in the fight
Break into another time
Unity divides
Division will unite
Everybody run now
Run away, run away, I'll attack
go chase yourself
I believe in nothing
Not the end and not the start
Come break me down
Bury me
We will fight to the death!
It's a brave new world
#23
發表於 2011 年 05 月 12 日 - 下午 11:36
#24
發表於 2011 年 05 月 13 日 - 上午 12:11

#25
發表於 2011 年 05 月 13 日 - 下午 02:58
還好...就德軍美軍繼續吃屎,蘇聯"稍微"下修
--------------
最近裝甲流玩上癮了
KV-1頂上75/70或者88/56也毫無鴨梨
想學玩裝甲流的可以來找我XD
高速戰車也可以喔~(Pz3 Pz3/4那種)
最後想說一下,我很討厭大頭KV用小炮的情況
本篇文章已被 Matthew 於 2011 年 05 月 13 日 - 下午 03:05 編輯過

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#26
發表於 2011 年 05 月 13 日 - 下午 03:43
#27
發表於 2011 年 05 月 13 日 - 下午 07:08
S-51和SU-14...S-51比較有機動性...我討厭S51要用KV解開- -
但如果說哪台比較好,我會說SU-14...
但...
KV-1很好用(笑
本篇文章已被 Matthew 於 2011 年 05 月 13 日 - 下午 07:09 編輯過

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#28
發表於 2011 年 05 月 13 日 - 下午 07:28
裝甲流是啥?還好...
--------------
最近裝甲流玩上癮了
KV-1頂上75/70或者88/56也毫無鴨梨
想學玩裝甲流的可以來找我XD
高速戰車也可以喔~(Pz3 Pz3/4那種)
最後想說一下,我很討厭大頭KV用小炮的情況
有一陣沒玩,現在又回來了XD
啊,不過要先玩完剌客
Leo還是Pz3好用?
#29
發表於 2011 年 05 月 13 日 - 下午 07:31
小豹比Pz3好,裝甲上還是速度上,還是身型上,但Pz3可以用75短炮對大車裝甲流是啥?
有一陣沒玩,現在又回來了XD
啊,不過要先玩完剌客
Leo還是Pz3好用?
但小豹是死路一條,所以要玩上去的話不建議玩小豹
我打的時候不回避,直接用裝甲跳彈對方打過來的炮彈XD
我稱那種叫裝甲流
本篇文章已被 Matthew 於 2011 年 05 月 13 日 - 下午 07:33 編輯過

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#30
發表於 2011 年 05 月 13 日 - 下午 07:32
0.6.4 今天就已經在Russian Server 開始了
估計我們這邊不久也會實裝
Changes of German tanks:
PzKpfw 38H735 (f) (Hotchkiss)
increased balanced weight of the tank.增加1階級
NERF
PzKpfw B2 740 (f) (B-1bis):
Strength decreased to 15 units.
NERF
Bison:
- Strength increased by 10 units.
- Firing guns 150mm_sIG33L11 set at 4.4 rounds per minute.(原為5)
- 10% increased range of motion and rotation.
NERF
Grille:
Strength decreased to 20 units.
NERF
Hummel:
- Strength reduced by 40 units.
- 10% increased range of motion and rotation.
- Firing guns 150mm_sFH13_L17 set to 4 shots per minute. (無更改?)
- Firing guns 150mm_sFH18_L30 set at 3.24 shots per minute.(原為3.53)
NERF
Gw-Panther:
- Strength reduced by 60 units.
- 10% increased range of motion and rotation on the top chassis.
- Firing guns 150mm_sFH18_L30 set at 3.24 shots per minute.(原為3.53)
- Firing guns 150mm_sFH36_L43 set at 2.92 shots per minute.(原為3.75)
- Damage projectile guns 150mm_sFH36_L43 increased to 1200/900/1200.
NERF+BUFF (主要是變更角色)
Gw-Tiger:
- Strength reduced by 40 units.
- 10% increased range of motion and rotation.
- The spread of guns 210mm_Morser_21 reduced to 0.51.(原為0.52)
- Added armor-piercing projectile for gun 210mm_Morser_21.
NERF+BUFF (差異太少,幾乎沒變更)
Hetzer:
- Firing guns 75mm_PaK_39_L48 and 75mm_PaK_39_L48 set at 17.14 shots per minute. (原為17.75)
- The list dopoborudovaniya added ventilation.
NERF
StuG III:
- Firing guns 75mm_StuK40_L43 set at 17.65 shots per minute.(原為18.18)
- Firing guns 75mm_StuK40_L48 set at 17.65 shots per minute.(原為18.18)
- Firing guns 75mm_StuK42_L70 set at 15.38 shots per minute.(原為17.54)
NERF
JagdPanzer IV:
- Firing guns 75mm_PaK_39_L48 set at 19.35 shots per minute.(原為20)
- Firing guns 75mm_StuK42_L70 set at 17.14 shots per minute.(原為17.54)
- Firing guns 88mm_PaK_36_L56 set at 11.7 shots per minute.(原為12.5)
NERF
JagdPanther:
- Changed the damage model: significantly reduced the size of transmission, fixed invalid items kollizhna in the back of the model, the revised scheme of reservations gun masks.
- Firing guns 75mm_StuK42_L70 set at 18.2 shots per minute.(原為17.54)
- Firing guns 88mm_PaK_36_L56 set at 12.77 shots per minute.(原為11.7)
- Firing guns 88mm_PaK_36_L56 set at 12.77 shots per minute.(原為11.58)
- Time information tools 88mm_PaK_43_L71 set to 2 seconds.(原為2.1)
- Firing guns 105mm_K18_L52 set at 8.57 shots per minute.(原為9.26)
- Time information tools 105mm_K18_L52 set to 1.5.(原為2.0)
NERF+BUFF (前期BUFF,後期NERF)
Ferdinand:
- Changed the scheme reservations gun masks.
- The thickness of the boards has been reduced from 85 to 80mm.
- Time information tools 88mm_PaK_43_L71 reduced to 2 seconds.(原為2.1)
- The cooldown weapon 105mm_K18_L52 increased to 7 seconds.(原為6.78秒)
- Time information tools 105mm_K18_L52 reduced to 1.5 seconds.(原為2)
NERF
JagdTiger:
- Increased strength of 200 units.
- Impact of movement and rotation of the scatter is reduced by 15%.
- Changed the scheme reservations gun masks.
- Firing guns 128mm_PaK44_L55 set at 6.32 shots per minute.(原為5.79)
- Firing guns 128mm_PaK44_2_L61 set of 6 rounds per minute. (原為5.71)
- Time information tools 128mm_PaK44_2_L61 set to 2 seconds.(原為2.5)
- Precision installed 0.29(原為0.32)
- Replaced model guns 128mm_PaK44_2_L61.
大BUFF
Pz38t: passage of a Hetzer replaced by a transition in Pz38 NA.
好像可以走另外一條線
PzII_Luchs: speed tower PzIIL_Luchsturm increased from 30 to 45 degrees per second
BUFF
PzIII: impaired permeability of the base chassis.
BUFF?
PzIII / IV:
- Changed the thickness of the booking front plate housing with 80 to 60 mm.
- Weight of the machine body is reduced from 14,570 to 13,570 kg.
- Increased the booking end plates of the tower PzIV ausfH from 65 to 80 mm.
- Weight of the tower PzIV ausfH increased from 3500 to 4000 kg.
- Speed Tower PzIV ausfH increased from 50 to 60 degrees per second.
- Strength of the tower PzIV ausfH reduced by 10 units.
- Maximum speed is increased from 43 to 55 km / h.
- The strength of the hull is increased by 30 units.
裝甲弱化, 速度強化
定位被更改了
PzIV:
- Firing guns 75mm_KwK_37_L24 in the top tower is set at 17 rounds per minute.(原為16?)
- Firing guns 50mm_KwK_39_L60 in the top tower is set at 30 rounds per minute.(原為27.27?)
- Firing guns 75mm_KwK_40_L43 in the top tower is set at 17 rounds per minute.(原為16?)
- Firing guns 75mm_KwK_40_L48 in the top tower is set at 17 rounds per minute.(原為16?)
BUFF?
VK3001H:
- Firing guns 105mm_StuH42_L28 in the base tower installed at 7 shots per minute.(原為8.57?)
- Firing guns 75mm_KwK_40_L43 in the top tower is set at 17 rounds per minute.(原為16?)
- Firing guns 75mm_KwK_40_L48 in the top tower is set at 17 rounds per minute.(原為16?)
- Firing guns 88mm_KwK_36_L56 in the top tower is set to 9.23 shots per minute.(原為10?)
BUFF?
VK3001P:
- The speed of rotation of the base unit increased to 28 deg / sec. (原為27)
- The speed of rotation of a top chassis is reduced to 28 deg / sec. (原為30)
- Firing guns 75mm_KwK_40_L48 in both towers is set at 17 rounds per minute. (原為16)
NERF
VK3002 DB:
- Firing guns 75mm_KwK_40_L48 in the base tower is set to 16 rounds per minute. (原為12?)
- Firing guns 75mm_KwK_40_L48 in the top tower is set at 17 rounds per minute. (原為16?)
沒用的的BUFF, 誰會拿75MM L48阿?
VK3601H:
- Firing guns 105mm_StuH42_L28 in the base tower is set to 8 shots per minute. (原為8.57?)
- Firing guns 88mm_KwK_36_L56 in the top tower is set to 9.23 shots per minute. (原為10?)
NERF 吧?
PzV Panther:
- Increased booking frontal armor shell with 80 mm (upper) and 60 mm (bottom) to 82 mm and 62 mm, and nadgusenichnogo sheet from 30 to 41 mm, bottom sheet and the roof from 16 to 17 mm.
- Hotel front plate of the tower Pz-V_Standardturm changed from 110 to 100 mm guns and masks the roof from 100 to 120 mm, the protection of the viewing devices from 16 to 30 mm.
- Firing guns 88mm_KwK_36_L56 in the top tower is set to 10.34 rounds per minute.(原為10?)
- Firing guns 88mm_KwK_43_L71 set at 9.84 shots per minute.(原為8.96?)
下體強化, 上半身弱化又強化
整體應該強化
算BUFF
Book tanks Pz V / IV and Pz V / IV alpha changed accordingly tank Pz V Panther.
兩台裝甲跟高爾迉狺@起改
Panther II:
- Replaced the model base of the tower.
- Changed the scheme reservations gun masks.
- Payload Base Running now allows you to install an instrument 8.8sm L/71.
- Changed the circuit flow tank: 8.8sm L/71 gun on pumping is given in the first tower.
長88不需換砲塔就能安裝,改變前期悲劇
PzVI Tiger:
- Firing guns 88mm_KwK_36_L56 in the base tower is set to 9.23 shots per minute.(原為10?)
- Firing guns 88mm_KwK_36_L56 the second tower is set to 10.34 rounds per minute.(原為10?)
- Firing guns 88mm_KwK_43_L71 the second tower is set to 8.82 shots per minute.(原為8.96?)
- Significantly reduce the size boeukladki a damage model.
- Significantly reduced the size of the transmission and engine damage modeling.
很難說, 又強化又弱化XD
我認為算BUFF吧? 東西比較不會壞了
PzVIB Tiger II:
- Changed the scheme reservations gun masks of both towers.
- The thickness of the forehead Henschel turret increased to 185mm.(原為180)
- The thickness of the lower front plate is reduced from 150 to 120mm.
- Firing guns 88mm_KwK_36_ L71 at the base tower is set to 9.23 shots per minute.(原為8.96?)
- Firing guns 105mm_KwK45_L52 in the base tower is set to 6.32 shots per minute.(原為6.67?)
- Firing guns 105mm_KwK46_L68 in the base tower is set to 5.45 shots per minute.(原為6.06?)
- Firing guns 88mm_KwK_36_ L71 in the second tower is set to 9.83 shots per minute.(原為8.96?)
- Firing guns 105mm_KwK45_L52 the second tower is set to 6.82 shots per minute.(原為6.67?)
- Firing guns 105mm_KwK46_L68 second tower set of 6 rounds per minute.(原為6.06?)
大NERF吧?
正甲下方大弱化
整體射速NERF一點點
VK4502P:
- Detailed scheme of reservations tower VK4502P_Standardturm.
- Detailed scheme of reservations tower VK4502P_Eliteturm.
- Changed the scheme reservations gun masks of both towers.
- Firing guns 88mm_KwK_43_L71 in the base tower is set to 9.84 shots per minute.(原為8.96?)
- Firing guns 105mm_KwK45_L52 in the base tower is set to 6.82 shots per minute.(原為6.67?)
- Firing guns 105mm_KwK46_L68 in the base tower is set to 6.67 shots per minute.(原為6.32?)
- Firing guns 88mm_KwK_43_L71 in the top tower is set to 10.34 rounds per minute.(原為8.96?)
- Firing guns 105mm_KwK45_L52 in the top tower is set to 7.69 shots per minute.(原為6.67?)
- Firing guns 105mm_KwK46_L68 in the top tower is set at 7.5 rounds per minute.(原為6.32?)
- Firing guns 128mm_KwK44_L55 set at 4.38 shots per minute.(原為4.64?)
我個人看法是幾乎沒改
因為重點是128砲, 攻擊力增加20, 但是射速降低
還是比IS4 輸出差XDDDD
Maus:
- Changed the scheme reservations shell taking into account the on-screen armor.
- Changed the scheme reservations gun mask.
- Ammunition guns mounted in 68 rounds.
增加彈藥, 裝甲判定
BUFF
Changes in German shells:
- 128mm_PzGr39: Damage increased from 470 to 490
- 128mm_PzGr40: Damage increased from 470 to 490
- 128mm_SprG18: Damage increased from 620 to 630
- 150mm_Sprg: blast radius reduced from 3.75 to 3.57
- 150mm_Sprg_L: The radius of the explosion has been reduced from 4.6 to 3.57
- 150mm_SprgG: blast radius reduced from 3.75 to 3.57
- 150mm_Sprg_L.erz.: Blast radius reduced from 4.6 to 3.57
- 128mm_PzGr39L: Damage increased from 540 to 560
- 128mm_PzGr43: Damage increased from 540 to 560
- 170mm_Sprg18: blast radius reduced from 4.81 to 4.59
- 170mm_Sprg18_Ausf_G: blast radius reduced from 6.95 to 6.57
- 210mm_Sprg18: blast radius reduced from 7.35 to 7.0
- 210mm_Sprg18_Ausf_G: blast radius increased from 10.0 to 10.2
- 150mm_SprgG36:
- The cost of the projectile is increased from 12 to 13 gold
- Blast radius reduced from 5.38 to 5.11
- Damage increased from 950 to 1200
SPG整體擴散弱化
128砲整體傷害增加10~20
Changes in American tanks:
T1 Cunningham: Added a tool 20mm Hispano Suiza.
BUFF?
T2 med:
- Added gun 20mm Hispano Suiza.
- Changed the scheme reservations gun masks
BUFF
M7 Priest:
- Strength reduced by 30 units.
- Firing guns 105mm_Howitzer_M3 set at 5.22 shots per minute.(原為5.1)
- Firing guns 105mm_Howitzer_M2A1 set at 7.41 shots per minute.(原為6.5)
BUFF
M41:
- Strength reduced by 60 units.
- Firing guns 155mm_Gun_M1918M1 set at 3.3 rounds per minute.(原為3.6)
NERF
M12:
rate of fire guns 155mm_Gun_M1A1 set to 2.82 shots per minute.
定位更改, 因為砲改太多
M40/M43:
- Strength is reduced by 50 units.
- 10% increased range of motion and rotation.
- Firing guns 155mm_Gun_M1A1 set at 2.82 shots per minute.
- Firing guns 203mm_Howitzer_M1 set at 1.78 shots per minute.(原為1.94)
NERF
T1 hvy: the angle of declination of guns is reduced by 3 degrees.
壓槍能力down
NERF
M6: the angle of declination of guns is reduced by 4 degrees.
壓槍能力down
NERF
T29: rate of fire guns 105mm_Gun_T5E1 in the top tower set of 6 rounds per minute.(原為5)
射速增加20%
砲彈威力360=>320, 降低10%
半BUFF半NERF
T32:
- Overview of the base is reduced to 430 meters.
- The corners of the declination of guns is reduced by 4 deg.
- Firing guns 105mm_Gun_T5E1 in the base tower is set to 5.45 shots per minute.(原為6.4)
- Firing guns 105mm_Gun_T5E1 in the top tower is set to 6.32 shots per minute.(原為6.38)
大NERF
傷害降低,射速也大降,連壓槍都變難
T34:
- The corners of the declination of guns is reduced by 4 deg.
- Firing guns 105mm_Gun_T5E1 in both towers is set at 7.5 rounds per minute.(原為7.23)
壓槍變難, 105超大悲劇
大NERF...
M26 Pershing: variation in the movement is reduced by 10%.
移動中準度增加
BUFF
Changes in American shells:
- 12.7mm_AP_M2: damage to the modules increased from 16 to 20
- 76mm_HE_M42B1: blast radius reduced from 0.96 to 0.92
- 105mm_HE_M1: blast radius reduced from 1.84 to 1.75
- 105mm_AP_T32: Damage reduced from 360 to 320
- 105mm_APCR_T29E3: Damage reduced from 360 to 320
- 105mm_HE_M11: Damage reduced from 450 to 420
- 155mm_HE_M101: blast radius reduced from 4.0 to 3.81
- 155mm_HE_M102: blast radius reduced from 4.0 to 3.81
- 155mm_HE_M101M2: blast radius reduced from 5.38 to 5.34
- 203mm_HE_M106: blast radius reduced from 6.87 to 6.54
- 203mm_HE_A1M1: blast radius reduced from 9.81 to 9.54
SPG爆炸範圍整體降低
105砲傷害降低10%
Changes in Soviet tanks:
IP-3:
- Maximum speed back and forth to change from 36 and 16 to 38 and 17 km / h, respectively.
- At 5% increased throughput for the top-chassis.
- The strength of housing increased by 100 units.
- The strength of the base of the tower is increased by 40 units.
速度增加,還BUFF血量
大BUFF
IP-7:
- Adapted Book towers around the outer guns.
- Reduced the size of the rotation mechanism of the tower.
迷你BUFF?
KV-1S:
- The strength of housing increased by 100 units.
- Strength of a top of the tower is increased by 10 units.
- 10% improved patency of middle grounds.
大BUFF
KV-220:
- Hotel front hull has been reduced from 120 to 100 mm.
- The level of fighting is reduced by 1.
沒人再開,不過BUFF
C-51:
- Strength reduced by 30 units.
- 10% increased range of motion and rotation.
- Firing guns 152mm_BR-2 is set to 3 shots per minute.(原為2.6)
- Firing guns 203mm_B-4 was established at 1.58 shots per minute.(原為1.63)
152 比較沒那麼慘了
算小NERF吧?
SU-14:
- Strength reduced by 90 units.
- Rotation speed is increased by 2 deg / sec.
- 10% increased range of motion and rotation.
- Firing guns 152mm_BR-2 is set to 3.16 shots per minute.(原為2.86)
- Firing guns 203mm_B-4 was established at 1.67 shots per minute.(原為1.78)
152 比較沒那麼慘了
算小NERF吧?
Object 212:
- Strength reduced by 90 units.
- Changed the scheme reservations gun masks.
- 10% increased range of motion and rotation.
- Firing guns 152mm_BR-2 is set to 3.33 shots per minute.(原為3.16)
- The spread of guns 152mm_BR-2 is set to 0.43.(原為0.42)
- Firing guns 203mm_B-4 was established at 1.9 shots per minute.(原為2.03)
- The spread of guns 203mm_B-4 is set to 0.48.(原為0.5)
準度提升,但是整體算NERF吧
不過跟另外兩台T7 ART比起來算是BUFF
Object 704:
- Maximum speed back and forth to change from 43 and 14 to 37 and 13 km / h, respectively.
- Reduced by 10% spread of the movement and rotation on the top-end chassis.
- Horizontal angle pointing guns reduced to 11 degrees in each direction.
- Strength increased by 250 units.
- The spread of weapons reduced to 0.34.(原為0.36)
- Time information tools is reduced to 2.5 seconds.(原為3.0)
機動性大降,血量增加20%,射角降低
就是教人別那麼像瘋子亂跑亂殺就是了
定位更改
SU-18: rate of gun 76mm_cannon_mod_1927 set to 9.84 shots per minute.(原為9.68)
迷你BUFF
SU-26: rate of gun 76mm_cannon_mod_1927 set at 10 rounds per minute.(原為9.84)
迷你BUFF, 但是BUFF一個沒人用的砲幹嘛
SU-5:
- Strength reduced by 30 units.
- Firing guns 76mm_cannon_mod_1905_30 set at 11.54 shots per minute.(原為11.49)
- Firing guns 122mm_cannon_mod_1930 installed in 8 rounds per minute.(原為8)
小NERF吧?
血變少
SU-8:
- Strength is reduced by 50 units.
- 10% increased range of motion and rotation.
- Gun 152mm Howitzer ML-20 obr.31 precision is set in 0.5(原為0.55)
小NERF吧?
血變少
T-34-85: the strength of the tower T-34-85 is reduced by 20 units.
迷你NERF
原裝砲塔血變少
T-54:
Mass - a top of the tower is increased by 500 kg.
- Power top motor is increased to 700 hp
- The cost of the top engine is increased to 82,300 loans.
BUFF, 馬力/重量比還增加,搞笑XD
Changes in the Soviet missiles:
- 76mm_UOF-354K: blast radius reduced from 0.96 to 0.92
- 122mm_UOF-471: blast radius reduced from 2.48 to 2.36
- 122mm_OF420SO: blast radius reduced from 2.48 to 2.36
- 122mm_OF420SOMSH: blast radius reduced from 2.68 to 2.36
- 152mm_53OF500:
- Blast radius reduced from 3.85 to 3.67
- Rron increased from 290 to 330: 152mm_53-OF-530
- Blast radius reduced from 3.85 to 3.67
- 152mm_53-OF-551: blast radius reduced from 3.85 to 3.67
- 152mm_53-OF-551BM: blast radius reduced from 5.39 to 5.13
- 203mm_F-625D: blast radius reduced from 6.87 to 6.54
- 203mm_F-625DBM: blast radius reduced from 9.62 to 9.16
一樣,整體SPG暴風範圍降低
太好了, 先把會被改弱的T29跟T32 練完了, T34跟T30就沒啥差了XDDD
以上接轉載自503TW 隊網
#31
發表於 2011 年 05 月 13 日 - 下午 07:39
去看了別的地方的翻譯(修改了一些用語)
翻譯來源:ttp://stgameforum.com.forum.php?mod=viewthread&tid=7623&extra=page%3D1
貼一些重點給看不太懂英文的人
不好的問題
問:704的射界給你們這些人削成了人棍,T1、M6弱得跟豆腐一樣你們還削弱下射角,T32現在的炮削弱得簡直不可理喻
答:704現在更像一個TD,而不是「轉角遇到鬼」的車。T32現在更像一個普通重坦,而不是8級中的戰鬥機。我知道你們都想利用某些平衡性設定上的錯誤去開無雙,扁完別人還不想給錢。現在這些錯誤已經被我們修正,別的錯誤也會不斷被修正。你們就哭哭去吧!
不過我們可能會把美國坦克的下射角改回來。
問:說好的德國修正在哪呢?這裡90%的人都要求的增強德國炮的單發傷害在哪呢?偽裝增強在哪呢?裝甲厚度修正在哪呢?
答:最經典的抱怨終於出現了!偽裝增強就在那兒(特別是TD),裝甲修正就在那兒(炮盾修正)。請你們盡情地……要求增強德國炮的單發傷害吧,反正我們也不打算理你們(小修小補除外)。
問:你們打算什麼時候削弱老鼠?昨天簡直太悲劇了,我和兩個老鼠對打,他們說今天戰績保持全勝!10發1穿,我用的可不是什麼d-10t,我開著我的T30而且打向他們所有弱點!
答:老鼠就該這樣。
問:老鼠現在一切正常嗎?
答:一切正常。你們以前不是老把老鼠當豆腐打嗎?你現在打呀,你打呀?現在的老鼠才是真正的T10坦克。
問:現在TD的分房值最低嗎?
答:和中坦一樣。
問:我的T92!頂級炮!240mm!從側面攻擊GW-E和老鼠為什麼他們都不扣血的?
答:GW-E有非常厚實的裙板,並且裙板和車體間有不短的距離,這將導致he的傷害被完全吸收。
問:前段時間有人問你們能不能給E8加上105榴彈砲,你們說 等著更新吧!」。現在更新來了,可是……我們的E8還是沒法使M4的105。是你們忘了還是改主意了?我們還有機會在今後的更新裡用上它嗎?
答:我們沒改主意,現在我們仍然有50%的幾率在下個更新裡滿足你們的願望。
問:su-14和su-8的砲彈好像飛得更快了點,你們改了其他火炮的砲彈飛行速度了嗎?
答:所有的炮和砲彈都改過了。
1、你們會更改8級火炮的花費嗎(GW-E修理費26400,每發1680;261修理費
20100,每發1890)?
2、你們會取消關閉坦克晃動這個選項嗎?
3、你們能對那佔了半個螢幕的新頭像做點什麼嗎?
答:1、不會;2、不會;3、我們會持續修正。
問:新的發現系統已經推出了,你們還會修改TD的隱蔽值嗎?我的費迪南更難被發現了,但是我聽說su-100和馬德2都更容易被點亮了。
答:據目前觀察,TD的隱蔽值沒有任何問題。我們還將持續觀察。
問:M12的賺錢能力為啥下降了?我好不容易打了5個人頭,才給我2萬?別的車都能拿3-4萬的啊……
答:我們會檢查一下看有沒有問題。這次的更新實在改了太多的東西。
問:你們把美國坦克的下射角砍了,這還叫我還怎麼玩?!現在隨便爬上一個小土丘我都打不到任何下面的東西!
答:我們有可能會把下射角改回來。
問:更新之後我GW-P上的彈藥全都消失了,連金幣彈都沒了!
答:砲彈被按原價賣掉了,普通砲彈變成銀幣,金幣彈變成金幣。因為我們調整了一些火炮的砲彈類型。
問:美國TD準備的怎麼樣了?
答:模型已經製作完畢並且已經加入了遊戲。現在我們正在調整平衡和修正bug。
問:現在打履帶中段負重輪還能斷腿嗎?
答:還能斷腿,但是你的傷害必須比以前高三倍。
問:1、IS-7和老鼠將來能換炮塔或者其他配件嗎?
2、多炮塔設定出現的時候,每一個炮塔都能使用不同的砲彈嗎?
3、新科技樹裡沒看到有kv-7v2,你們是準備把它做成金幣車嗎?
4、有把GW-P做成可以360°攻擊的靜止火炮的計劃嗎?比如說,找個點,部署,進行360°攻擊,想變回移動姿態的時候要花時間回收……
答:1、不能;2、多炮塔設定在製作中,現在我們什麼都不能說。3、目前沒計劃。4、目前沒計劃。
以上還是轉載來的
#32
發表於 2011 年 05 月 13 日 - 下午 07:47
除了APCR之外,沒可能穿到我....只能認命了XD

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#33
發表於 2011 年 05 月 13 日 - 下午 07:59
不過122榴彈炮...6萬很貴...
瞄準速度一樣,不過很不準...
而且10秒1炮...
本篇文章已被 Matthew 於 2011 年 05 月 13 日 - 下午 08:02 編輯過

挑選適合自己體型的泳衣,就能夠大膽的增加暴露同時隱藏缺點。
露背繫繩式比基尼的話,能自然的聚集胸部,褶邊緞帶能讓胸部看起來很有料。
還能選擇帶鋼絲的比基尼,和胸墊搭配起來的話胸部能驚人的增大。
想掩蓋臀部的話穿條圍裙就可以了,想顯腿長的話那我推薦兩側繫帶式的褲子。
#34
發表於 2011 年 05 月 15 日 - 上午 09:51
那請問鼠式要玩啥= =
突擊虎那砲彈...照理來說暴風半徑就可以炸爛虎王了
只要打在鼠式旁
鼠式大概就飛了
E-100因該也變零件了...
只是突擊虎...砲彈應該落下的很慢吧(火箭彈)
還有填裝很慢
不過鼠式也很慢...
外加突擊虎裝甲也是他x的厚...
出了真的是怪物
1發1鼠式
順便連旁邊的IS3.4.虎王.VK4502一起炸死

圖因為太帥了...這張圖是我改的沒錯...)
米馬塔爾萬歲!!
米馬塔爾黨衛軍萬歲!!
Come with us to the right
Join in the fight
Break into another time
Unity divides
Division will unite
Everybody run now
Run away, run away, I'll attack
go chase yourself
I believe in nothing
Not the end and not the start
Come break me down
Bury me
We will fight to the death!
It's a brave new world
#35
發表於 2011 年 05 月 15 日 - 上午 11:53
小豹絕對比三號強,光是他的速度跟傾斜裝甲就可以把三號完封小豹比Pz3好,裝甲上還是速度上,還是身型上,但Pz3可以用75短炮對大車
但小豹是死路一條,所以要玩上去的話不建議玩小豹
我打的時候不回避,直接用裝甲跳彈對方打過來的炮彈XD
我稱那種叫裝甲流
75短砲只能近距離射擊,而且穿透力不足,打大車很容易彈
有要練一台偵察車,還是小豹最好
基本上不迴避是找死,除非你開到很高階的車,不過遇到會玩的砲車也是死
每台車都有弱點,裝甲不是絕對
T-29的無敵大頭,88長砲可以打穿,而且傷害不小

#36
發表於 2011 年 05 月 15 日 - 下午 01:23
中坦場(KV當頭的)幾乎只有三號可以擋住小豹的亂打亂攻
而且三號會用的
絕對可以繞死KV.T1
不過如果小豹可以裝75短管
那6皆以下的火炮可以去死了...
小豹幸運的話
掉進小車廠
絕對可以讓你體驗開重坦的快感
幾乎無敵

圖因為太帥了...這張圖是我改的沒錯...)
米馬塔爾萬歲!!
米馬塔爾黨衛軍萬歲!!
Come with us to the right
Join in the fight
Break into another time
Unity divides
Division will unite
Everybody run now
Run away, run away, I'll attack
go chase yourself
I believe in nothing
Not the end and not the start
Come break me down
Bury me
We will fight to the death!
It's a brave new world
#37
發表於 2011 年 05 月 15 日 - 下午 05:44
1.M4A3E2預計會是小型版的T29,正面奇硬。能配備76 M1A1和105榴彈砲
2.M24預計是高速化的M4A1裸車
3.美國高階重坦將是120主炮流,走高射速風格
4.M46「可能」會有新的90炮能用(雖然一堆人會選擇105 T5E1M2)

所以把遊戲
#39
發表於 2011 年 05 月 16 日 - 上午 11:15
#40
發表於 2011 年 05 月 16 日 - 下午 12:45
88長管比較好OB開始的第4日用德國88炮...完全找不到理由讓我繼續用下去...75好太多了吧
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