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6-12-2011 PC客戶端更新檔 #3

battlefield 戰地風雲 bf3 battlefield3 戰地風雲3

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#1 FX924

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發表於 2011 年 12 月 03 日 - 上午 06:33

http://battlelog.bat...54489494744784/

Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals



Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

本篇文章已被 FX924 於 2011 年 12 月 03 日 - 上午 07:00 編輯過

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Believing that life is not easy or fair made it easier to deal with reality.

Time to get some change!

 

ExorcistFX.png

ExorcistFX.png


#2 賽維爾

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  • XavierAngelSK

發表於 2011 年 12 月 03 日 - 上午 07:17

手電筒&IRNV終於要被弱化了(灑花

Noob Frag Rounds在半自動/全自動散彈槍被弱化也挺爽的(雖然不知道到啥程度

本篇文章已被 賽維爾 於 2011 年 12 月 03 日 - 上午 07:19 編輯過

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看到好文,別忘了多利用聲譽系統▲

Be Silence, Deadly , But Noble.
Play with Fairness & Respect.

Soldier,We See You On The Battlefield 3 !

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#3 Ingramaus

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發表於 2011 年 12 月 03 日 - 上午 07:36

喔…還有幾天享受 IRNV + Frag。

嘛,除了 M26 和 870 外都已拿到 5 星以上了。

本篇文章已被 Ingramaus 於 2011 年 12 月 03 日 - 上午 07:37 編輯過

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#4 超不幸管家

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發表於 2011 年 12 月 03 日 - 上午 11:05

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

這句話是什麼意思??
增加狙擊槍子彈活著的時間??(英文太破翻譯不出來)
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#5 LEYKA

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發表於 2011 年 12 月 03 日 - 上午 11:30

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

這句話是什麼意思??
增加狙擊槍子彈活著的時間??(英文太破翻譯不出來)

以前狙擊的子彈打非常遠的目標的時候,子彈會再空中消失,現在它的"存活時間"加長了
就是可以飛更遠 :ph34r:
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IG


#6 xgyy1111

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發表於 2011 年 12 月 03 日 - 上午 11:54

太棒了,終於要增強MP7和P90的威力了
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#7 dddada

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發表於 2011 年 12 月 03 日 - 下午 12:36

就在剛剛拿到P90
等更新後 :D 再練
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#8 eewqtw

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發表於 2011 年 12 月 03 日 - 下午 06:49

終於有跟網路延遲有關的更新了~
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#9 M60HMG

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發表於 2011 年 12 月 03 日 - 下午 07:25

沒有人覺得f2000應該被nerf嗎??
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#10 Hsien

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發表於 2011 年 12 月 03 日 - 下午 07:32

Added alternate HUD colors to help colorblinds

之前這篇討論的問題被解決了 :)
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#11 POvPO

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發表於 2011 年 12 月 03 日 - 下午 07:32

破片配USAS要被削弱了...只是不知道是削到何種地步
416增加後坐力有點無法理解,這把槍一直都是中規中矩...好端端居然突然削弱...這算是間接改強M16A3嗎XD
另外居然要降低全自動射擊的準度...這樣以後步槍使用起來會一整個超麻煩啊!!
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#12 RicoausTW

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發表於 2011 年 12 月 03 日 - 下午 07:50

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

伺服器裡面會有暖身模式,不列入計分,但是當人數達到門檻時,就會進入計分模式 (real round)

對練載具的人來說是福音阿
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#13 j2830202

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發表於 2011 年 12 月 03 日 - 下午 09:12

已經討厭手電筒很久了 :angry:
還在beta的時候遇到手電筒我根本沒贏過
現在好一點 但是還是輸很多

破片USAS真的很變態 我也很喜歡用說
但是改弱應該大家都可以接受吧
但就是要看改弱的程度如何了
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#14 FX924

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發表於 2011 年 12 月 03 日 - 下午 11:32

沒有人覺得f2000應該被nerf嗎??

DZ說找不到f2000可以被nerf的地方…因為改了後座力、射速、射程的話就和現實的有差距
而且傷害是以子彈的口俓來計算的…這更增加了修改的難度
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Believing that life is not easy or fair made it easier to deal with reality.

Time to get some change!

 

ExorcistFX.png

ExorcistFX.png


#15 WeskerN

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發表於 2011 年 12 月 04 日 - 上午 07:48

對於用AN94的我是有福了,原本的那個600rpm 的2連發實在orz....
但416 有需要改嗎?無法理解
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#16 OverC_YAO

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發表於 2011 年 12 月 04 日 - 上午 09:06

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

這句話是什麼意思??
增加狙擊槍子彈活著的時間??(英文太破翻譯不出來)


增加狙擊槍子彈命中目標的時間
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#17 johnny132

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發表於 2011 年 12 月 04 日 - 上午 11:33

增加狙擊槍子彈命中目標的時間


5樓Leyka大翻的應該才是對的
因為"增加狙擊槍子彈命中目標的時間" 跟 "能製造超遠距離射擊"沒有關係
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#18 kkit0410

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發表於 2011 年 12 月 04 日 - 上午 11:36

增加狙擊槍子彈命中目標的時間

錯.
增加狙擊槍子彈活著的時間 是正確的
因為子彈是有(好像是)1.5秒生存時間
子彈速度x 1.5=射擊距離

M98B 子彈速度 = 650m/s x1.5 = 975m 射擊距離

BC2都是1.5秒..

source: http://symthic.com/?s=bf3 的forum有說

本篇文章已被 kkit0410 於 2011 年 12 月 04 日 - 上午 11:38 編輯過

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