跳轉到內容

照片

想讓水上摩托飛起來


舊主題!

Guest, 此文章已經超過 90 天,依照全站板規,非必要請勿回覆此主題,回覆舊文且內容無實質意義,站務組將直接移除回應並給予警告。



  • 請登入以回覆
這篇主題有 5 篇回覆

#1 waynelee31622

waynelee31622

    上等兵

  • 國民兵
  • 7 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:台中
  • 隸屬於:自由戰士

發表於 2012 年 04 月 01 日 - 下午 02:07

大家好我第一次發文,最近半年我在各個網站爬文,想盡辦法對我的戰地風雲2作改造,最近有一個想法,想把水上摩托車(應該是在特戰資料片裡的吧?)加上一些功能,也就是要讓他像直升機一樣飛起來,不知道大家知不知道有什麼辦法可以辦到。(希望適用修改文件檔.tweak就可以辦到的,不是用C4來做推進)
  • 0

#2 地鼠先生

地鼠先生

    中尉

  • 精銳步兵
  • 2,707 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:移植幫 台北分部
  • 隸屬於:自由戰士

發表於 2012 年 04 月 28 日 - 上午 10:01

這個問題這裡如果沒人能幫你解決
你可以去中國論壇問問看
你這問題我雖然無法幫你
但對岸論壇應該有人知道怎麼改
那裡的人已經有不少人摸載具代碼摸的滾瓜爛熟了
  • 0

#3 waynelee31622

waynelee31622

    上等兵

  • 國民兵
  • 7 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:台中
  • 隸屬於:自由戰士

發表於 2012 年 04 月 29 日 - 上午 09:46

謝謝你的建議我會去找找看的。
  • 0

#4 waynelee31622

waynelee31622

    上等兵

  • 國民兵
  • 7 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:台中
  • 隸屬於:自由戰士

發表於 2012 年 05 月 08 日 - 下午 08:24

我終於讓我的水上摩托車飛起來了,但是也只是飛起來,要是按了A或D他就會亂轉,我想知道要怎麼讓他有飛機那樣的介面(就是顯示高度、速度、水平的那個),要修改哪裡才行呢?(水上摩托車是像吉普車那樣駕駛時可以轉來轉去到處看得)
  • 0

#5 waynelee31622

waynelee31622

    上等兵

  • 國民兵
  • 7 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:台中
  • 隸屬於:自由戰士

發表於 2012 年 05 月 08 日 - 下午 08:34

我在網路上找到一個人家修改出來的飛行坦克,下面是他的代碼,不知道有沒有人知道各個區塊的意義,括弧內的字是我把他跟原本的坦克比較以後將不同的地方做註記
飛行坦克:
rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41]
GeometryTemplate.setSubGeometryLodDistance 1 0 15
GeometryTemplate.setSubGeometryLodDistance 1 1 30
GeometryTemplate.setSubGeometryLodDistance 1 2 95
GeometryTemplate.setMaterialReflectionScale 1 0 0 0.7
GeometryTemplate.setSpecularStaticGloss 0 0 0 0
GeometryTemplate.setSpecularStaticGloss 0 0 1 0
GeometryTemplate.setSpecularStaticGloss 0 0 2 0
GeometryTemplate.setSpecularStaticGloss 0 0 3 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe PlayerControlObject usflytnk_m1a2(下面少兩行)

ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 10000
ObjectTemplate.armor.hitPoints 10000
ObjectTemplate.armor.defaultMaterial 72
ObjectTemplate.armor.hpLostWhileUpSideDown 100
ObjectTemplate.armor.hpLostWhileInDeepWater 335
ObjectTemplate.armor.hpLostWhileCriticalDamage 18
ObjectTemplate.armor.waterDamageDelay 0
ObjectTemplate.armor.deepWaterDamageDelay 0
ObjectTemplate.armor.waterLevel 0.3
ObjectTemplate.armor.deepWaterLevel 0.8
ObjectTemplate.armor.explosionForce 15
ObjectTemplate.armor.explosionForceMod 8
ObjectTemplate.armor.explosionForceMax 5000
ObjectTemplate.armor.explosionDamage 300
ObjectTemplate.armor.explosionRadius 7
ObjectTemplate.armor.explosionMaterial 99
ObjectTemplate.armor.wreckExplosionForce 50
ObjectTemplate.armor.wreckExplosionDamage 30
ObjectTemplate.armor.wreckExplosionRadius 5
ObjectTemplate.armor.wreckExplosionMaterial 70
ObjectTemplate.armor.wreckHitPoints 1000
ObjectTemplate.armor.timeToStayAsWreck 10
ObjectTemplate.armor.criticalDamage 101
ObjectTemplate.armor.hideChildrenOnSpectacularDeath 1
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_lightsmoke -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_Mediumsmoke -0.8/1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 10 e_dstate_land_heavysmoke -0.8/1.1/-2.5 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -1.559/-0.197/-2.535 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_dstate_static_fire 0.554/1/-0.295 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckfire -0.8/1/-3.298 0/0/0
ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0/0 0/0/0
rem ---EndComp ---
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage tank_spotted
rem ---EndComp ---
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_m1a2"
ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank.tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_Tank.tga
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.hasTurretIcon 1
ObjectTemplate.vehicleHud.vehicleIconPos 44/15
ObjectTemplate.vehicleHud.vehicleType 0
ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\m1a2.tga
rem ---EndComp ---
rem ---BeginComp:WarningHud ---
ObjectTemplate.createComponent WarningHud
ObjectTemplate.WarningHud.firstWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.secondWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke"
rem ---EndComp ---
ObjectTemplate.geometry usflytnk_m1a2
ObjectTemplate.setCollisionMesh ustnk_m1a2
ObjectTemplate.mapMaterial 0 TankTracks 86
ObjectTemplate.mapMaterial 1 Armor_3_tank_rear_top 28
ObjectTemplate.mapMaterial 2 Armor_5_tank_front 30
ObjectTemplate.mapMaterial 3 usflytnk_m1a2_Armor_4_tank_sides 29
ObjectTemplate.mapMaterial 4 Pentrable_Metal_thin 1019
ObjectTemplate.mapMaterial 5 penetrable_glass 1018
ObjectTemplate.mapMaterial 6 usflytnk_m1a2workfile_wreck_col 60
ObjectTemplate.mapMaterial 7 wreck_col 60
ObjectTemplate.mapMaterial 8 usflytnk_m1a2_Penetrable_Cloth 1016
ObjectTemplate.mapMaterial 9 usflytnk_m1a2_Penetrable_Cardboardbox 1015
ObjectTemplate.drag 0.05 (不一樣)
ObjectTemplate.mass 3000 (不一樣)(下面少一行)
ObjectTemplate.floaterMod 0.8 (不一樣)
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate ustnk_m1a2
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Ambient
ObjectTemplate.addTemplate S_usflytnk_m1a2_AmbientDamaged
ObjectTemplate.addTemplate usflytnk_m1a2_EntryPoint_Front
ObjectTemplate.setPosition 0/0.657929/1.54178
ObjectTemplate.addTemplate usflytnk_m1a2_EntryPoint_Rear
ObjectTemplate.setPosition 0/0.738676/-2.00791
ObjectTemplate.addTemplate e_amphib_wake
ObjectTemplate.setPosition 0/-0.40234/3.59296
ObjectTemplate.addTemplate e_amphib_wake
ObjectTemplate.setPosition -3.60177e-008/-0.40234/-3.50387
ObjectTemplate.setRotation -180/0/0
ObjectTemplate.addTemplate e_amphib_wake_sound
ObjectTemplate.setPosition 0/-0.40234/0
ObjectTemplate.addTemplate e_sinking_vehicle
ObjectTemplate.addTemplate LaserTarget_vehicle
ObjectTemplate.setPosition 0/0.561603/0(以下是多的)
[color=#ff0000]ObjectTemplate.addTemplate UAV_Engine
ObjectTemplate.setPosition 0/0/-2[/color]
[color=#ff0000]ObjectTemplate.addTemplate UAV_RWinglet
ObjectTemplate.setPosition 0/0/3
ObjectTemplate.addTemplate UAV_LWinglet
ObjectTemplate.setPosition 0/0/3[/color]
[color=#ff0000]ObjectTemplate.addTemplate UAV_RFrontFlaps01
ObjectTemplate.setPosition 3/0/-2
ObjectTemplate.addTemplate UAV_LFrontFlaps01
ObjectTemplate.setPosition -3/0/-2[/color]
[color=#ff0000]ObjectTemplate.addTemplate UAV_BackFlap
ObjectTemplate.setPosition 0/0/-2
ObjectTemplate.setRotation 0/-30/-90[/color]
[color=#ff0000]ObjectTemplate.addTemplate M1A2_AMG65
ObjectTemplate.setPosition 0/0.7/0
ObjectTemplate.addTemplate M1A2_archerlauncher
ObjectTemplate.setPosition 0/0.7/0[/color]			  (到此為止)
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3.5/0.1/0 0/0/0
ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5
ObjectTemplate.exitSpeedMod 0.5
ObjectTemplate.soundFilter airplane  (不一樣)
ObjectTemplate.vehicleCategory VCAir (不一樣)
ObjectTemplate.listenerObstruction 0.6
ObjectTemplate.groundContactVolume 1
ObjectTemplate.damagedAmbientSoundLimit 0.15
ObjectTemplate.crewKitIndex 8  (多的)
ObjectTemplate.autoUseAbility 1
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Ambient (下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_cockpit.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.2
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_AmbientDamaged (下面少三行)
ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Turret (下面少兩行)

ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Turret_RotationRpm
ObjectTemplate.addTemplate antenna
ObjectTemplate.setPosition 1.181/1.278/-2.18
ObjectTemplate.addTemplate antenna
ObjectTemplate.setPosition -1.097/1.277/-2.179
ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher (下面少四行)

ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Turret_RotationRpm  (下面少三行)
ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/genericturretmovement.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.4
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/2/0.003/0.1/0.1/0.505/1.55/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.089/0/0/0.168/0.624/0/0.759/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4.5
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Hud_Spring  (下面少兩行)

ObjectTemplate.hasRelativeOffset 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.relativePositionOffset 0.120352/-0.345475/0.185613
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Hud_Spring_RotationRpm
ObjectTemplate.addTemplate usflytnk_m1a2_Driver_Camera
ObjectTemplate.setPosition 0.12394/-0.38725/-0.55044
rem -------------------------------------  (下面少六行)


ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Hud_Spring_RotationRpm  (下面少一行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_hud
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.relativePositionOffset -0.869999/1.82443/1.80276
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_hud_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_hud_RotationRpm	  (下面少一行)
ObjectTemplate.create Camera usflytnk_m1a2_Driver_Camera (下面少一行)
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0 (下面少一行)
ObjectTemplate.setMinRotation -150/-10/0 (下面很不一樣)
ObjectTemplate.setMaxRotation 150/90/0
ObjectTemplate.setPivotPosition 0/0/-0.2
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.CVMNose 1
ObjectTemplate.cameraShakeSensitivity 1
ObjectTemplate.cameraShakeStartSpeed 110
ObjectTemplate.cameraShakeMaxSpeed 125
ObjectTemplate.nosePos 0/0/2
ObjectTemplate.followStiffness 2
ObjectTemplate.chaseDistance 28
ObjectTemplate.chaseAngle 0.18
ObjectTemplate.chaseOffset 0/2.6/6
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.allowInsideDynamicLights 0
ObjectTemplate.allowInsideStaticSun 1
ObjectTemplate.insideStaticSunDirection 0/-3/1
ObjectTemplate.insideStaticSunColor 0.87451/0.866667/0.807843
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 7
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.733333/0.772549/0.87451
(到此為止)(下面少三行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Barrel_Base
(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Base_RotationRpm (下面少兩行)

rem ------------------------------------- (下面少六行)


ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Base_RotationRpm  (下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/genericturretmovement.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 2
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.1/0.1/0.251/0.843/0.1/0.995/1.491/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.109/0/0/0.122/0.449/0/0.5/0.754/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 2.8
ObjectTemplate.activeSafe GenericFireArm usflytnk_m1a2_Barrel(下面少一行)
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.hudName "120MM GUN"
ObjectTemplate.weaponHud.guiIndex 31 (不一樣)
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 60 (不一樣)
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 999 (不一樣,應該是彈藥量)
ObjectTemplate.ammo.magSize 999  (不一樣,應該是彈藥量)
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 10
ObjectTemplate.recoil.recoilSpeed 12
ObjectTemplate.recoil.recoilSpeedGB 2.5
ObjectTemplate.recoil.recoilForce 90
ObjectTemplate.recoil.cameraRecoilSpeed 12
ObjectTemplate.recoil.cameraRecoilSize 2
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate M1A2MainGun
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire1P
ObjectTemplate.setPosition 0.00391629/0/0.370109
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire1P_Outdoor
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire3P
ObjectTemplate.setPosition 0/0/3.45281
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_BoltClick
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_TriggerClick
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_SwitchFireRate
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Reload1P
ObjectTemplate.setPosition 0/0/-1.57456
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Reload3P
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Deploy1P
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Deploy3P
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Zoom
ObjectTemplate.addTemplate e_muzz_tank
ObjectTemplate.setPosition 1.19237e-005/-0.0264965/3.73853
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.0289731/3.72529
rem -------------------------------------
ObjectTemplate.projectileTemplate usflytnk_m1a2_Barrel_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 300 (不一樣)
ObjectTemplate.itemIndex 1  (多的)
ObjectTemplate.create GenericProjectile usflytnk_m1a2_Barrel_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56 (不一樣)
ObjectTemplate.detonation.explosionRadius 20 (不一樣)
ObjectTemplate.detonation.explosionForce 15
ObjectTemplate.detonation.explosionDamage 125
ObjectTemplate.detonation.endEffectTemplate e_exp_medium
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 0
ObjectTemplate.detonation.useCollisionNormal 0
ObjectTemplate.detonation.maxDepthForExplosion 10
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56  (不一樣)
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/6/0/0
ObjectTemplate.material 56  (不一樣)
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 8
ObjectTemplate.maxTracerScaler 12
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 1.8
ObjectTemplate.tracerTemplate p_tracer_tank
ObjectTemplate.minDamage 1
ObjectTemplate.damage 3000  (不一樣)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire1P  (下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00391629/0/0.370109
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire1P_Outdoor(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire3P  (下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_fire_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/3.45281
ObjectTemplate.minDistance 10
ObjectTemplate.halfVolumeDistance 20
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_BoltClick (下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_TriggerClick(下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/vehicle_weapon_trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.41
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_SwitchFireRate (下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Reload1P(下面少三行)

ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/-1.57456
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Reload3P	 (下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Deploy1P
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Deploy3P
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Zoom
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Projectile_Looping
(下面少一行)
ObjectTemplate.activeSafe PlayerControlObject usflytnk_m1a2_CupolaBase(下面少一行)
ObjectTemplate.setNetworkableInfo BasicInfo
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_m1a2"
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.vehicleIconPos 31/19
ObjectTemplate.vehicleHud.useSelectionIcons 0
rem ---EndComp ---
rem ---BeginComp:WarningHud ---
ObjectTemplate.createComponent WarningHud
ObjectTemplate.WarningHud.firstWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.secondWarningSound HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurret"
ObjectTemplate.HelpHud.helpSoundKey "DuckInTurret"
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.aiTemplate ustnk_m1a2_TopMG
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_CupolaBase_Ambient
ObjectTemplate.addTemplate S_usflytnk_m1a2_CupolaBase_AmbientDamaged
rem -------------------------------------
ObjectTemplate.exitSpeedMod 0.5
ObjectTemplate.seatInformation usflytnk_m1a2_Cupola 0.0796084/0.19108/0.0994398 0/0/0
ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_A_animSys.inc
ObjectTemplate.soundFilter vehicle
ObjectTemplate.cockpitSubGeom 1
ObjectTemplate.allowDucking 1
ObjectTemplate.crewKitIndex 7
ObjectTemplate.autoUseAbility 1
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.isOpenVehicle 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_CupolaBase_Ambient
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_CupolaBase_AmbientDamaged
(下面少一行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Cupola(下面少一行)
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_RotationRpm
ObjectTemplate.addTemplate usflytnk_m1a2_DuckCamera
ObjectTemplate.setPosition 0.0701332/0.104871/-0.0185896
ObjectTemplate.setRotation 0/-10/0
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/1/1
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.automaticYawStabilization 1
ObjectTemplate.regulateYaw -0.15/0.1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_RotationRpm
(下面少一行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Cupola_Gunmount(下面少一行)
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_Gunmount_RotationRpm
ObjectTemplate.addTemplate usflytnk_m1a2_Cupola_Camera
ObjectTemplate.setPosition 0.085/0.27/-0.45
ObjectTemplate.addTemplate HMG_M2HB
ObjectTemplate.setPosition 0.085775/-0.0272002/0.309067
ObjectTemplate.addTemplate hmg_m2hb_ammobox
ObjectTemplate.setPosition -0.194722/-0.0403504/0.229062
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate hmg_m2hb_ammo
ObjectTemplate.setPosition -0.147604/0.025363/0.228261
ObjectTemplate.setRotation -89.9949/-6.81734/179.999
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-30/0
ObjectTemplate.setMaxRotation 0/15/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.regulatePitch 0.15/-0.1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_Gunmount_RotationRpm
(下面少一行)
ObjectTemplate.create Camera usflytnk_m1a2_Cupola_Camera
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_Camera_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation -1/-0.5/0
ObjectTemplate.setMaxRotation 1/0.5/0
ObjectTemplate.setPivotPosition 0/0/-2
ObjectTemplate.setMaxSpeed 5/5/0
ObjectTemplate.setAcceleration 2/1/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.cameraShakeStartSpeed 14
ObjectTemplate.cameraShakeMaxSpeed 20
ObjectTemplate.followStiffness 3
ObjectTemplate.chaseDistance 16
ObjectTemplate.chaseAngle 0.2
ObjectTemplate.chaseOffset 0/1/7
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_Camera_RotationRpm
ObjectTemplate.create Camera usflytnk_m1a2_DuckCamera
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_DuckCamera_RotationRpm
rem -------------------------------------
ObjectTemplate.CameraId 1
ObjectTemplate.CVMChase 0
ObjectTemplate.CVMFrontChase 0
ObjectTemplate.CVMFlyBy 0
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection 0/-1/0
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/1/1
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.1
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_DuckCamera_RotationRpm
(下面少一行)
ObjectTemplate.create GenericFireArm usflytnk_m1a2_SmokeLauncher(下面少一行)
ObjectTemplate.createdInEditor 1
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 1800
ObjectTemplate.fire.fireInput PIFlareFire
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.burstSize 2
ObjectTemplate.fire.addBarrelName usflytnk_m1a2_SmokeLauncher_Barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 2
ObjectTemplate.ammo.minimumTimeUntilReload 13
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire1P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire1P_Outdoor
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire3P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_BoltClick
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_TriggerClick
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_SwitchFireRate
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Reload1P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Reload3P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Deploy1P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Deploy3P
ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Zoom
ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition 1.469/0.858/0.567
ObjectTemplate.setRotation 40/-20/-3.9
ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher_Barrel
ObjectTemplate.setPosition -1.469/0.858/0.567
ObjectTemplate.setRotation -40/-20/-3.9
rem -------------------------------------
ObjectTemplate.projectileTemplate Smokeflare
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 12
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire1P (下面少三行)
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_fire.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire1P_Outdoor
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire3P
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_BoltClick
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_TriggerClick(下面少三行)
ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_SwitchFireRate
(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Reload1P (下面少三行)
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Reload3P(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Deploy1P(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Deploy3P(下面少一行)
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Zoom
(下面少一行)
ObjectTemplate.create Bundle usflytnk_m1a2_SmokeLauncher_Barrel(下面少一行)
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.activeSafe Engine usflytnk_m1a2_Engine(下面少兩行)

ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
(以下少了許多)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_01
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_01_Rotation
ObjectTemplate.setPosition -1.49727/0/2.95386
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition -1.50984/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_trackedSmoke
ObjectTemplate.setPosition -1.50984/0/0
rem -------------------------------------
ObjectTemplate.setStrength 14
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_01_Rotation
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_02 (下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_02_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.addTemplate web_tracked
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_02_Rotation
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_03(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_03_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_03_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_04(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0.01/0
ObjectTemplate.animatedUVTranslationSize 16/0
ObjectTemplate.animatedUVTranslationReverse 1
ObjectTemplate.animatedUVTranslationIndex 4
ObjectTemplate.animatedUVRotation 1
ObjectTemplate.animatedUVRotationRadius 0.3
ObjectTemplate.animatedUVRotationScale 0.5/1
ObjectTemplate.animatedUVRotationIndex 3
ObjectTemplate.animatedUVRotationReverse 1
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_04_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_04_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_05(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0/0.189
ObjectTemplate.animatedUVTranslationSize 0/6.8
ObjectTemplate.animatedUVTranslationReverse 0
ObjectTemplate.animatedUVTranslationIndex 6
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_05_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_05_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_06(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_06_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_06_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_07(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_07_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 14
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_07_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_01(下面少兩行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_01_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition 0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 14
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_01_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_02(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_02_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.addTemplate web_tracked
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_02_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_03(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_03_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_03_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_04(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0.01/0
ObjectTemplate.animatedUVTranslationSize 16/0
ObjectTemplate.animatedUVTranslationReverse 0
ObjectTemplate.animatedUVTranslationIndex 2
ObjectTemplate.animatedUVRotation 1
ObjectTemplate.animatedUVRotationRadius 0.3
ObjectTemplate.animatedUVRotationScale 0.5/1
ObjectTemplate.animatedUVRotationIndex 1
ObjectTemplate.animatedUVRotationReverse 0
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_04_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_04_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_05(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_05_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_05_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_06(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.animatedUVTranslation 1
ObjectTemplate.animatedUVTranslationSpeed 0/0
ObjectTemplate.animatedUVTranslationMax 0/0.189
ObjectTemplate.animatedUVTranslationSize 0/6.8
ObjectTemplate.animatedUVTranslationReverse 0
ObjectTemplate.animatedUVTranslationIndex 5
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_06_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 0
ObjectTemplate.setDamping 0
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_06_Rotation
(下面少一行)
ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_07(下面少兩行)

ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 8
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_07_Rotation
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
ObjectTemplate.addTemplate web_tracked
ObjectTemplate.setPosition -0.33/0/0
rem -------------------------------------
ObjectTemplate.setStrength 14
ObjectTemplate.setDamping 3
ObjectTemplate.rotateUV 1
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_07_Rotation
(下面少一行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_RDriveWheel(下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 0
ObjectTemplate.rotateAsAnimatedUVObject usflytnk_m1a2_Rwheel_04
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_RDriveWheel_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_RDriveWheel_RotationRpm(下面少一行)
ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_LDriveWheel (下面少一行)
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.grip 128
ObjectTemplate.rotateAsAnimatedUV 1
ObjectTemplate.rotateAsAnimatedUVReverse 0
ObjectTemplate.rotateAsAnimatedUVObject usflytnk_m1a2_Rwheel_04
rem -------------------------------------
ObjectTemplate.addTemplate S_usflytnk_m1a2_LDriveWheel_RotationRpm
rem -------------------------------------
ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_LDriveWheel_RotationRpm(下面少一行)
ObjectTemplate.create EntryPoint usflytnk_m1a2_EntryPoint_Front(下面少一行)
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 4
ObjectTemplate.create EntryPoint usflytnk_m1a2_EntryPoint_Rear(下面少一行)
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 4

(下面都是多的)


[color=#ff0000]rem ----- AGM65 -----[/color]
[color=#ff0000]ObjectTemplate.create GenericFireArm M1A2_AMG65
ObjectTemplate.createdInEditor 1[/color]
[color=#ff0000]rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Maverick_missile.tga
ObjectTemplate.weaponHud.hudName "MAVERICK LASER"
ObjectTemplate.weaponHud.guiIndex 2
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.secondLockSound HUD_LaserGuided_Lock[/color]
[color=#ff0000]rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 60
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.useDummyProjectiles 1
ObjectTemplate.fire.addBarrelName agm65_maverickdummy[/color]
[color=#ff0000]rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 15
ObjectTemplate.ammo.magSize 4
ObjectTemplate.ammo.reloadTime 2
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1[/color]
[color=#ff0000]ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent PostProcess
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultCameraComp
ObjectTemplate.zoom.allowUntoggledFire 0[/color]
[color=#ff0000]rem ---BeginComp:MultiFireArmTargetComp ---
ObjectTemplate.createComponent MultiFireArmTargetComp
ObjectTemplate.target.maxDistance 500
ObjectTemplate.target.targetSystem TSLaserGuided
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.lockDelay 1
ObjectTemplate.target.lockAngle 10[/color]
[color=#ff0000]ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate USAIR_F15Maverick
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_UAV_agm65_Fire1P
ObjectTemplate.addTemplate S_UAV_agm65_Fire3P
ObjectTemplate.addTemplate S_UAV_agm65_Deploy1P[/color]
[color=#ff0000]ObjectTemplate.addTemplate agm65_maverickdummy
ObjectTemplate.setPosition -1.9/0.7/0
ObjectTemplate.setRotation 0/0/90
ObjectTemplate.addTemplate agm65_maverickdummy
ObjectTemplate.setPosition 1.9/0.7/0
ObjectTemplate.setRotation 0/0/-90
rem -------------------------------------
ObjectTemplate.projectileTemplate agm65_maverick
ObjectTemplate.velocity 45
ObjectTemplate.itemIndex 2[/color]
[color=#ff0000]ObjectTemplate.create RotationalBundle agm65_maverickdummy
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0[/color]

[color=#ff0000]ObjectTemplate.create GenericFireArm M1A2_archerlauncher
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\archer_missile.tga
ObjectTemplate.weaponHud.hudName "AA-11 ARCHER"
ObjectTemplate.weaponHud.guiIndex 31
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.addShowOnCamMode 2
ObjectTemplate.weaponHud.displaySelectOnActivation 1
ObjectTemplate.weaponHud.firstLockSound HUD_Air_to_Air_Heatseeker_Track
ObjectTemplate.weaponHud.secondLockSound HUD_Air_to_Air_Heatseeker_Lock
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.useDummyProjectiles 1
ObjectTemplate.fire.addBarrelName aa11_archerDummy
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 999
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---[/color]
[color=#ff0000]ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---[/color]
[color=#ff0000]rem ---BeginComp:MultiFireArmTargetComp ---
ObjectTemplate.createComponent MultiFireArmTargetComp
ObjectTemplate.target.maxDistance 375
ObjectTemplate.target.targetSystem TSHeatSeeking
ObjectTemplate.target.lockDelay 1
ObjectTemplate.target.lockAngle 15
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate Mig29Archer
rem -------------------------------------
ObjectTemplate.addTemplate S_ruair_archerlauncher_Fire1P
ObjectTemplate.addTemplate S_ruair_archerlauncher_Fire3P
ObjectTemplate.addTemplate S_ruair_archerlauncher_Deploy1P
ObjectTemplate.addTemplate aa11_archerdummy
ObjectTemplate.setPosition -1.6/1/0
ObjectTemplate.addTemplate aa11_archerdummy
ObjectTemplate.setPosition 1.6/1/0
rem -------------------------------------
ObjectTemplate.projectileTemplate aa11_archer
ObjectTemplate.velocity 75
ObjectTemplate.itemIndex 1[/color]

  • 0

#6 地鼠先生

地鼠先生

    中尉

  • 精銳步兵
  • 2,707 文章數
  • 國家 / 地區:中華民國(台灣)
  • 來自:移植幫 台北分部
  • 隸屬於:自由戰士

發表於 2012 年 05 月 16 日 - 下午 09:35

你的介面的話就是HUD的問題了
要開始傷腦進動Menu_client/Menu_server的設定
且載具是我的死穴
  • 0



舊主題!

Guest, 此文章已經超過 90 天,依照全站板規,非必要請勿回覆此主題,回覆舊文且內容無實質意義,站務組將直接移除回應並給予警告。




0 位玩家正在閱讀此主題

0 位會員, 0 位訪客, 0 位匿名會員