大家好我第一次發文,最近半年我在各個網站爬文,想盡辦法對我的戰地風雲2作改造,最近有一個想法,想把水上摩托車(應該是在特戰資料片裡的吧?)加上一些功能,也就是要讓他像直升機一樣飛起來,不知道大家知不知道有什麼辦法可以辦到。(希望適用修改文件檔.tweak就可以辦到的,不是用C4來做推進)

想讓水上摩托飛起來
作者 waynelee31622, 2012-04-01 下午 02:07
這篇主題有 5 篇回覆
#1
發表於 2012 年 04 月 01 日 - 下午 02:07
#2
發表於 2012 年 04 月 28 日 - 上午 10:01
這個問題這裡如果沒人能幫你解決
你可以去中國論壇問問看
你這問題我雖然無法幫你
但對岸論壇應該有人知道怎麼改
那裡的人已經有不少人摸載具代碼摸的滾瓜爛熟了
你可以去中國論壇問問看
你這問題我雖然無法幫你
但對岸論壇應該有人知道怎麼改
那裡的人已經有不少人摸載具代碼摸的滾瓜爛熟了
#3
發表於 2012 年 04 月 29 日 - 上午 09:46
謝謝你的建議我會去找找看的。
#4
發表於 2012 年 05 月 08 日 - 下午 08:24
我終於讓我的水上摩托車飛起來了,但是也只是飛起來,要是按了A或D他就會亂轉,我想知道要怎麼讓他有飛機那樣的介面(就是顯示高度、速度、水平的那個),要修改哪裡才行呢?(水上摩托車是像吉普車那樣駕駛時可以轉來轉去到處看得)
#5
發表於 2012 年 05 月 08 日 - 下午 08:34
我在網路上找到一個人家修改出來的飛行坦克,下面是他的代碼,不知道有沒有人知道各個區塊的意義,括弧內的字是我把他跟原本的坦克比較以後將不同的地方做註記
飛行坦克: rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41] GeometryTemplate.setSubGeometryLodDistance 1 0 15 GeometryTemplate.setSubGeometryLodDistance 1 1 30 GeometryTemplate.setSubGeometryLodDistance 1 2 95 GeometryTemplate.setMaterialReflectionScale 1 0 0 0.7 GeometryTemplate.setSpecularStaticGloss 0 0 0 0 GeometryTemplate.setSpecularStaticGloss 0 0 1 0 GeometryTemplate.setSpecularStaticGloss 0 0 2 0 GeometryTemplate.setSpecularStaticGloss 0 0 3 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 8 ObjectTemplate.activeSafe PlayerControlObject usflytnk_m1a2(下面少兩行) ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 rem ---BeginComp:Armor --- ObjectTemplate.createComponent Armor ObjectTemplate.armor.maxHitPoints 10000 ObjectTemplate.armor.hitPoints 10000 ObjectTemplate.armor.defaultMaterial 72 ObjectTemplate.armor.hpLostWhileUpSideDown 100 ObjectTemplate.armor.hpLostWhileInDeepWater 335 ObjectTemplate.armor.hpLostWhileCriticalDamage 18 ObjectTemplate.armor.waterDamageDelay 0 ObjectTemplate.armor.deepWaterDamageDelay 0 ObjectTemplate.armor.waterLevel 0.3 ObjectTemplate.armor.deepWaterLevel 0.8 ObjectTemplate.armor.explosionForce 15 ObjectTemplate.armor.explosionForceMod 8 ObjectTemplate.armor.explosionForceMax 5000 ObjectTemplate.armor.explosionDamage 300 ObjectTemplate.armor.explosionRadius 7 ObjectTemplate.armor.explosionMaterial 99 ObjectTemplate.armor.wreckExplosionForce 50 ObjectTemplate.armor.wreckExplosionDamage 30 ObjectTemplate.armor.wreckExplosionRadius 5 ObjectTemplate.armor.wreckExplosionMaterial 70 ObjectTemplate.armor.wreckHitPoints 1000 ObjectTemplate.armor.timeToStayAsWreck 10 ObjectTemplate.armor.criticalDamage 101 ObjectTemplate.armor.hideChildrenOnSpectacularDeath 1 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_lightsmoke -0.8/1/-2.5 0/0/0 ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_Mediumsmoke -0.8/1/-2.5 0/0/0 ObjectTemplate.armor.addArmorEffect 10 e_dstate_land_heavysmoke -0.8/1.1/-2.5 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -1.559/-0.197/-2.535 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_dstate_static_fire 0.554/1/-0.295 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckfire -0.8/1/-3.298 0/0/0 ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0/0 0/0/0 rem ---EndComp --- rem ---BeginComp:Radio --- ObjectTemplate.createComponent Radio ObjectTemplate.Radio.spottedMessage tank_spotted rem ---EndComp --- rem ---BeginComp:VehicleHud --- ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_m1a2" ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_tank.tga ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_Tank.tga ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium ObjectTemplate.vehicleHud.hasTurretIcon 1 ObjectTemplate.vehicleHud.vehicleIconPos 44/15 ObjectTemplate.vehicleHud.vehicleType 0 ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\m1a2.tga rem ---EndComp --- rem ---BeginComp:WarningHud --- ObjectTemplate.createComponent WarningHud ObjectTemplate.WarningHud.firstWarningSound HUD_Laser_Track_Warning ObjectTemplate.WarningHud.secondWarningSound HUD_Laser_Track_Warning ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga rem ---EndComp --- rem ---BeginComp:HelpHud --- ObjectTemplate.createComponent HelpHud ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke" ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke" rem ---EndComp --- ObjectTemplate.geometry usflytnk_m1a2 ObjectTemplate.setCollisionMesh ustnk_m1a2 ObjectTemplate.mapMaterial 0 TankTracks 86 ObjectTemplate.mapMaterial 1 Armor_3_tank_rear_top 28 ObjectTemplate.mapMaterial 2 Armor_5_tank_front 30 ObjectTemplate.mapMaterial 3 usflytnk_m1a2_Armor_4_tank_sides 29 ObjectTemplate.mapMaterial 4 Pentrable_Metal_thin 1019 ObjectTemplate.mapMaterial 5 penetrable_glass 1018 ObjectTemplate.mapMaterial 6 usflytnk_m1a2workfile_wreck_col 60 ObjectTemplate.mapMaterial 7 wreck_col 60 ObjectTemplate.mapMaterial 8 usflytnk_m1a2_Penetrable_Cloth 1016 ObjectTemplate.mapMaterial 9 usflytnk_m1a2_Penetrable_Cardboardbox 1015 ObjectTemplate.drag 0.05 (不一樣) ObjectTemplate.mass 3000 (不一樣)(下面少一行) ObjectTemplate.floaterMod 0.8 (不一樣) ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate ustnk_m1a2 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Ambient ObjectTemplate.addTemplate S_usflytnk_m1a2_AmbientDamaged ObjectTemplate.addTemplate usflytnk_m1a2_EntryPoint_Front ObjectTemplate.setPosition 0/0.657929/1.54178 ObjectTemplate.addTemplate usflytnk_m1a2_EntryPoint_Rear ObjectTemplate.setPosition 0/0.738676/-2.00791 ObjectTemplate.addTemplate e_amphib_wake ObjectTemplate.setPosition 0/-0.40234/3.59296 ObjectTemplate.addTemplate e_amphib_wake ObjectTemplate.setPosition -3.60177e-008/-0.40234/-3.50387 ObjectTemplate.setRotation -180/0/0 ObjectTemplate.addTemplate e_amphib_wake_sound ObjectTemplate.setPosition 0/-0.40234/0 ObjectTemplate.addTemplate e_sinking_vehicle ObjectTemplate.addTemplate LaserTarget_vehicle ObjectTemplate.setPosition 0/0.561603/0(以下是多的) [color=#ff0000]ObjectTemplate.addTemplate UAV_Engine ObjectTemplate.setPosition 0/0/-2[/color] [color=#ff0000]ObjectTemplate.addTemplate UAV_RWinglet ObjectTemplate.setPosition 0/0/3 ObjectTemplate.addTemplate UAV_LWinglet ObjectTemplate.setPosition 0/0/3[/color] [color=#ff0000]ObjectTemplate.addTemplate UAV_RFrontFlaps01 ObjectTemplate.setPosition 3/0/-2 ObjectTemplate.addTemplate UAV_LFrontFlaps01 ObjectTemplate.setPosition -3/0/-2[/color] [color=#ff0000]ObjectTemplate.addTemplate UAV_BackFlap ObjectTemplate.setPosition 0/0/-2 ObjectTemplate.setRotation 0/-30/-90[/color] [color=#ff0000]ObjectTemplate.addTemplate M1A2_AMG65 ObjectTemplate.setPosition 0/0.7/0 ObjectTemplate.addTemplate M1A2_archerlauncher ObjectTemplate.setPosition 0/0.7/0[/color] (到此為止) rem ------------------------------------- ObjectTemplate.setSoldierExitLocation -3.5/0.1/0 0/0/0 ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5 ObjectTemplate.exitSpeedMod 0.5 ObjectTemplate.soundFilter airplane (不一樣) ObjectTemplate.vehicleCategory VCAir (不一樣) ObjectTemplate.listenerObstruction 0.6 ObjectTemplate.groundContactVolume 1 ObjectTemplate.damagedAmbientSoundLimit 0.15 ObjectTemplate.crewKitIndex 8 (多的) ObjectTemplate.autoUseAbility 1 ObjectTemplate.hasRestrictedExit 1 ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Ambient (下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_cockpit.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.2 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_AmbientDamaged (下面少三行) ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/fire_alarm_tank.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.65 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Turret (下面少兩行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Turret_RotationRpm ObjectTemplate.addTemplate antenna ObjectTemplate.setPosition 1.181/1.278/-2.18 ObjectTemplate.addTemplate antenna ObjectTemplate.setPosition -1.097/1.277/-2.179 ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher (下面少四行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Turret_RotationRpm (下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/genericturretmovement.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.4 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/2/0.003/0.1/0.1/0.505/1.55/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.089/0/0/0.168/0.624/0/0.759/1/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 4.5 ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Hud_Spring (下面少兩行) ObjectTemplate.hasRelativeOffset 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.relativePositionOffset 0.120352/-0.345475/0.185613 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Hud_Spring_RotationRpm ObjectTemplate.addTemplate usflytnk_m1a2_Driver_Camera ObjectTemplate.setPosition 0.12394/-0.38725/-0.55044 rem ------------------------------------- (下面少六行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Hud_Spring_RotationRpm (下面少一行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_hud ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.relativePositionOffset -0.869999/1.82443/1.80276 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_hud_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_hud_RotationRpm (下面少一行) ObjectTemplate.create Camera usflytnk_m1a2_Driver_Camera (下面少一行) ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 (下面少一行) ObjectTemplate.setMinRotation -150/-10/0 (下面很不一樣) ObjectTemplate.setMaxRotation 150/90/0 ObjectTemplate.setPivotPosition 0/0/-0.2 ObjectTemplate.setMaxSpeed 90/90/0 ObjectTemplate.setAcceleration 5000/5000/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.toggleMouseLook 1 ObjectTemplate.CVMNose 1 ObjectTemplate.cameraShakeSensitivity 1 ObjectTemplate.cameraShakeStartSpeed 110 ObjectTemplate.cameraShakeMaxSpeed 125 ObjectTemplate.nosePos 0/0/2 ObjectTemplate.followStiffness 2 ObjectTemplate.chaseDistance 28 ObjectTemplate.chaseAngle 0.18 ObjectTemplate.chaseOffset 0/2.6/6 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.allowInsideDynamicLights 0 ObjectTemplate.allowInsideStaticSun 1 ObjectTemplate.insideStaticSunDirection 0/-3/1 ObjectTemplate.insideStaticSunColor 0.87451/0.866667/0.807843 ObjectTemplate.insideStaticSunDamageColor 1/0/0 ObjectTemplate.insideDamageFrequency 7 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.733333/0.772549/0.87451 (到此為止)(下面少三行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Barrel_Base (下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Base_RotationRpm (下面少兩行) rem ------------------------------------- (下面少六行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Base_RotationRpm (下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/genericturretmovement.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.35 ObjectTemplate.pitch 2 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.1/0.1/0.251/0.843/0.1/0.995/1.491/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.109/0/0/0.122/0.449/0/0.5/0.754/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 2.8 ObjectTemplate.activeSafe GenericFireArm usflytnk_m1a2_Barrel(下面少一行) rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.hudName "120MM GUN" ObjectTemplate.weaponHud.guiIndex 31 (不一樣) ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.hasRangeFinder 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 60 (不一樣) ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.fireInCameraDof 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 999 (不一樣,應該是彈藥量) ObjectTemplate.ammo.magSize 999 (不一樣,應該是彈藥量) ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 10 ObjectTemplate.recoil.recoilSpeed 12 ObjectTemplate.recoil.recoilSpeedGB 2.5 ObjectTemplate.recoil.recoilForce 90 ObjectTemplate.recoil.cameraRecoilSpeed 12 ObjectTemplate.recoil.cameraRecoilSize 2 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate M1A2MainGun rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire1P ObjectTemplate.setPosition 0.00391629/0/0.370109 ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire1P_Outdoor ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Fire3P ObjectTemplate.setPosition 0/0/3.45281 ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_BoltClick ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_TriggerClick ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_SwitchFireRate ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Reload1P ObjectTemplate.setPosition 0/0/-1.57456 ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Reload3P ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Deploy1P ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Deploy3P ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Zoom ObjectTemplate.addTemplate e_muzz_tank ObjectTemplate.setPosition 1.19237e-005/-0.0264965/3.73853 ObjectTemplate.addTemplate geb_tank ObjectTemplate.setPosition 0/-0.0289731/3.72529 rem ------------------------------------- ObjectTemplate.projectileTemplate usflytnk_m1a2_Barrel_Projectile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 300 (不一樣) ObjectTemplate.itemIndex 1 (多的) ObjectTemplate.create GenericProjectile usflytnk_m1a2_Barrel_Projectile ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 56 (不一樣) ObjectTemplate.detonation.explosionRadius 20 (不一樣) ObjectTemplate.detonation.explosionForce 15 ObjectTemplate.detonation.explosionDamage 125 ObjectTemplate.detonation.endEffectTemplate e_exp_medium ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 0 ObjectTemplate.detonation.useCollisionNormal 0 ObjectTemplate.detonation.maxDepthForExplosion 10 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultRicochetComp --- ObjectTemplate.createComponent DefaultRicochetComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.gravityModifier 0.4 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 56 (不一樣) rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Barrel_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/6/0/0 ObjectTemplate.material 56 (不一樣) ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 8 ObjectTemplate.maxTracerScaler 12 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 1.8 ObjectTemplate.tracerTemplate p_tracer_tank ObjectTemplate.minDamage 1 ObjectTemplate.damage 3000 (不一樣) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire1P (下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_fire_1p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0.00391629/0/0.370109 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire1P_Outdoor(下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Fire3P (下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_fire_3p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/0/3.45281 ObjectTemplate.minDistance 10 ObjectTemplate.halfVolumeDistance 20 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_BoltClick (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_TriggerClick(下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/vehicle_weapon_trigger_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.41 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.3 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_SwitchFireRate (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Reload1P(下面少三行) ObjectTemplate.soundFilename "objects/vehicles/land/ustnk_m1a2/sounds/m1a2_reload.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0/-1.57456 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Reload3P (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Deploy1P (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Deploy3P (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Zoom (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Barrel_Projectile_Looping (下面少一行) ObjectTemplate.activeSafe PlayerControlObject usflytnk_m1a2_CupolaBase(下面少一行) ObjectTemplate.setNetworkableInfo BasicInfo rem ---BeginComp:VehicleHud --- ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_m1a2" ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium ObjectTemplate.vehicleHud.vehicleIconPos 31/19 ObjectTemplate.vehicleHud.useSelectionIcons 0 rem ---EndComp --- rem ---BeginComp:WarningHud --- ObjectTemplate.createComponent WarningHud ObjectTemplate.WarningHud.firstWarningSound HUD_Laser_Track_Warning ObjectTemplate.WarningHud.secondWarningSound HUD_Laser_Track_Warning ObjectTemplate.WarningHud.warningIcon Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga rem ---EndComp --- rem ---BeginComp:HelpHud --- ObjectTemplate.createComponent HelpHud ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurret" ObjectTemplate.HelpHud.helpSoundKey "DuckInTurret" rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.aiTemplate ustnk_m1a2_TopMG rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_CupolaBase_Ambient ObjectTemplate.addTemplate S_usflytnk_m1a2_CupolaBase_AmbientDamaged rem ------------------------------------- ObjectTemplate.exitSpeedMod 0.5 ObjectTemplate.seatInformation usflytnk_m1a2_Cupola 0.0796084/0.19108/0.0994398 0/0/0 ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_A_animSys.inc ObjectTemplate.soundFilter vehicle ObjectTemplate.cockpitSubGeom 1 ObjectTemplate.allowDucking 1 ObjectTemplate.crewKitIndex 7 ObjectTemplate.autoUseAbility 1 ObjectTemplate.hasRestrictedExit 1 ObjectTemplate.isOpenVehicle 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_CupolaBase_Ambient (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_CupolaBase_AmbientDamaged (下面少一行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Cupola(下面少一行) ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_RotationRpm ObjectTemplate.addTemplate usflytnk_m1a2_DuckCamera ObjectTemplate.setPosition 0.0701332/0.104871/-0.0185896 ObjectTemplate.setRotation 0/-10/0 rem ------------------------------------- ObjectTemplate.setMaxSpeed 90/1/1 ObjectTemplate.setAcceleration 5000/0/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.automaticYawStabilization 1 ObjectTemplate.regulateYaw -0.15/0.1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_RotationRpm (下面少一行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_Cupola_Gunmount(下面少一行) ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_Gunmount_RotationRpm ObjectTemplate.addTemplate usflytnk_m1a2_Cupola_Camera ObjectTemplate.setPosition 0.085/0.27/-0.45 ObjectTemplate.addTemplate HMG_M2HB ObjectTemplate.setPosition 0.085775/-0.0272002/0.309067 ObjectTemplate.addTemplate hmg_m2hb_ammobox ObjectTemplate.setPosition -0.194722/-0.0403504/0.229062 ObjectTemplate.setRotation 180/0/0 ObjectTemplate.addTemplate hmg_m2hb_ammo ObjectTemplate.setPosition -0.147604/0.025363/0.228261 ObjectTemplate.setRotation -89.9949/-6.81734/179.999 rem ------------------------------------- ObjectTemplate.setMinRotation 0/-30/0 ObjectTemplate.setMaxRotation 0/15/0 ObjectTemplate.setMaxSpeed 0/90/0 ObjectTemplate.setAcceleration 0/5000/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.regulatePitch 0.15/-0.1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_Gunmount_RotationRpm (下面少一行) ObjectTemplate.create Camera usflytnk_m1a2_Cupola_Camera ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Cupola_Camera_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -1/-0.5/0 ObjectTemplate.setMaxRotation 1/0.5/0 ObjectTemplate.setPivotPosition 0/0/-2 ObjectTemplate.setMaxSpeed 5/5/0 ObjectTemplate.setAcceleration 2/1/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.setAutomaticReset 1 ObjectTemplate.cameraShakeStartSpeed 14 ObjectTemplate.cameraShakeMaxSpeed 20 ObjectTemplate.followStiffness 3 ObjectTemplate.chaseDistance 16 ObjectTemplate.chaseAngle 0.2 ObjectTemplate.chaseOffset 0/1/7 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Cupola_Camera_RotationRpm ObjectTemplate.create Camera usflytnk_m1a2_DuckCamera ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_DuckCamera_RotationRpm rem ------------------------------------- ObjectTemplate.CameraId 1 ObjectTemplate.CVMChase 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection 0/-1/0 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/1/1 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.1 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_DuckCamera_RotationRpm (下面少一行) ObjectTemplate.create GenericFireArm usflytnk_m1a2_SmokeLauncher(下面少一行) ObjectTemplate.createdInEditor 1 rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 1800 ObjectTemplate.fire.fireInput PIFlareFire ObjectTemplate.fire.addFireRate 1 ObjectTemplate.fire.burstSize 2 ObjectTemplate.fire.addBarrelName usflytnk_m1a2_SmokeLauncher_Barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags -1 ObjectTemplate.ammo.magSize 2 ObjectTemplate.ammo.minimumTimeUntilReload 13 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 6 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire1P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire1P_Outdoor ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Fire3P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_BoltClick ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_TriggerClick ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_SwitchFireRate ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Reload1P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Reload3P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Deploy1P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Deploy3P ObjectTemplate.addTemplate S_usflytnk_m1a2_SmokeLauncher_Zoom ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher_Barrel ObjectTemplate.setPosition 1.469/0.858/0.567 ObjectTemplate.setRotation 40/-20/-3.9 ObjectTemplate.addTemplate usflytnk_m1a2_SmokeLauncher_Barrel ObjectTemplate.setPosition -1.469/0.858/0.567 ObjectTemplate.setRotation -40/-20/-3.9 rem ------------------------------------- ObjectTemplate.projectileTemplate Smokeflare ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 12 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire1P (下面少三行) ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_fire.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire1P_Outdoor (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Fire3P (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_BoltClick (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_TriggerClick(下面少三行) ObjectTemplate.soundFilename "objects/weapons/armament/decoy_flare_launcher/sounds/out_of_flares.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_SwitchFireRate (下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Reload1P (下面少三行) ObjectTemplate.soundFilename "objects/weapons/armament/missiles/smokeflare/sounds/smoke_reload.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Reload3P(下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Deploy1P(下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Deploy3P(下面少一行) ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_SmokeLauncher_Zoom (下面少一行) ObjectTemplate.create Bundle usflytnk_m1a2_SmokeLauncher_Barrel(下面少一行) ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.activeSafe Engine usflytnk_m1a2_Engine(下面少兩行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh (以下少了許多) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_01 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_01_Rotation ObjectTemplate.setPosition -1.49727/0/2.95386 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_trackedSmoke ObjectTemplate.setPosition -1.50984/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_trackedSmoke ObjectTemplate.setPosition -1.50984/0/0 rem ------------------------------------- ObjectTemplate.setStrength 14 ObjectTemplate.setDamping 3 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_01_Rotation ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_02 (下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_02_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.addTemplate web_tracked rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_02_Rotation ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_03(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_03_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_03_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_04(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.animatedUVTranslation 1 ObjectTemplate.animatedUVTranslationSpeed 0/0 ObjectTemplate.animatedUVTranslationMax 0.01/0 ObjectTemplate.animatedUVTranslationSize 16/0 ObjectTemplate.animatedUVTranslationReverse 1 ObjectTemplate.animatedUVTranslationIndex 4 ObjectTemplate.animatedUVRotation 1 ObjectTemplate.animatedUVRotationRadius 0.3 ObjectTemplate.animatedUVRotationScale 0.5/1 ObjectTemplate.animatedUVRotationIndex 3 ObjectTemplate.animatedUVRotationReverse 1 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_04_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_04_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_05(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.animatedUVTranslation 1 ObjectTemplate.animatedUVTranslationSpeed 0/0 ObjectTemplate.animatedUVTranslationMax 0/0.189 ObjectTemplate.animatedUVTranslationSize 0/6.8 ObjectTemplate.animatedUVTranslationReverse 0 ObjectTemplate.animatedUVTranslationIndex 6 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_05_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_05_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_06(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_06_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_06_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Rwheel_07(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Rwheel_07_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 14 ObjectTemplate.setDamping 3 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Rwheel_07_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_01(下面少兩行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_01_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition 0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 14 ObjectTemplate.setDamping 3 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_01_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_02(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_02_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.addTemplate web_tracked rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_02_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_03(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_03_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_03_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_04(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.animatedUVTranslation 1 ObjectTemplate.animatedUVTranslationSpeed 0/0 ObjectTemplate.animatedUVTranslationMax 0.01/0 ObjectTemplate.animatedUVTranslationSize 16/0 ObjectTemplate.animatedUVTranslationReverse 0 ObjectTemplate.animatedUVTranslationIndex 2 ObjectTemplate.animatedUVRotation 1 ObjectTemplate.animatedUVRotationRadius 0.3 ObjectTemplate.animatedUVRotationScale 0.5/1 ObjectTemplate.animatedUVRotationIndex 1 ObjectTemplate.animatedUVRotationReverse 0 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_04_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_04_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_05(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_05_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_05_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_06(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.animatedUVTranslation 1 ObjectTemplate.animatedUVTranslationSpeed 0/0 ObjectTemplate.animatedUVTranslationMax 0/0.189 ObjectTemplate.animatedUVTranslationSize 0/6.8 ObjectTemplate.animatedUVTranslationReverse 0 ObjectTemplate.animatedUVTranslationIndex 5 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_06_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_06_Rotation (下面少一行) ObjectTemplate.activeSafe Spring usflytnk_m1a2_Lwheel_07(下面少兩行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_Lwheel_07_Rotation ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 ObjectTemplate.addTemplate web_tracked ObjectTemplate.setPosition -0.33/0/0 rem ------------------------------------- ObjectTemplate.setStrength 14 ObjectTemplate.setDamping 3 ObjectTemplate.rotateUV 1 ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_Lwheel_07_Rotation (下面少一行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_RDriveWheel(下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.rotateAsAnimatedUV 1 ObjectTemplate.rotateAsAnimatedUVReverse 0 ObjectTemplate.rotateAsAnimatedUVObject usflytnk_m1a2_Rwheel_04 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_RDriveWheel_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_RDriveWheel_RotationRpm(下面少一行) ObjectTemplate.activeSafe RotationalBundle usflytnk_m1a2_LDriveWheel (下面少一行) ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 128 ObjectTemplate.rotateAsAnimatedUV 1 ObjectTemplate.rotateAsAnimatedUVReverse 0 ObjectTemplate.rotateAsAnimatedUVObject usflytnk_m1a2_Rwheel_04 rem ------------------------------------- ObjectTemplate.addTemplate S_usflytnk_m1a2_LDriveWheel_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_usflytnk_m1a2_LDriveWheel_RotationRpm(下面少一行) ObjectTemplate.create EntryPoint usflytnk_m1a2_EntryPoint_Front(下面少一行) ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setEntryRadius 4 ObjectTemplate.create EntryPoint usflytnk_m1a2_EntryPoint_Rear(下面少一行) ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setEntryRadius 4 (下面都是多的) [color=#ff0000]rem ----- AGM65 -----[/color] [color=#ff0000]ObjectTemplate.create GenericFireArm M1A2_AMG65 ObjectTemplate.createdInEditor 1[/color] [color=#ff0000]rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Maverick_missile.tga ObjectTemplate.weaponHud.hudName "MAVERICK LASER" ObjectTemplate.weaponHud.guiIndex 2 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.secondLockSound HUD_LaserGuided_Lock[/color] [color=#ff0000]rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 60 ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.fireInput PIAltFire ObjectTemplate.fire.useDummyProjectiles 1 ObjectTemplate.fire.addBarrelName agm65_maverickdummy[/color] [color=#ff0000]rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 15 ObjectTemplate.ammo.magSize 4 ObjectTemplate.ammo.reloadTime 2 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1[/color] [color=#ff0000]ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent PostProcess ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.createComponent DefaultCameraComp ObjectTemplate.zoom.allowUntoggledFire 0[/color] [color=#ff0000]rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 500 ObjectTemplate.target.targetSystem TSLaserGuided ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.lockDelay 1 ObjectTemplate.target.lockAngle 10[/color] [color=#ff0000]ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.aiTemplate USAIR_F15Maverick ObjectTemplate.material 56 rem ------------------------------------- ObjectTemplate.addTemplate S_UAV_agm65_Fire1P ObjectTemplate.addTemplate S_UAV_agm65_Fire3P ObjectTemplate.addTemplate S_UAV_agm65_Deploy1P[/color] [color=#ff0000]ObjectTemplate.addTemplate agm65_maverickdummy ObjectTemplate.setPosition -1.9/0.7/0 ObjectTemplate.setRotation 0/0/90 ObjectTemplate.addTemplate agm65_maverickdummy ObjectTemplate.setPosition 1.9/0.7/0 ObjectTemplate.setRotation 0/0/-90 rem ------------------------------------- ObjectTemplate.projectileTemplate agm65_maverick ObjectTemplate.velocity 45 ObjectTemplate.itemIndex 2[/color] [color=#ff0000]ObjectTemplate.create RotationalBundle agm65_maverickdummy ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0[/color] [color=#ff0000]ObjectTemplate.create GenericFireArm M1A2_archerlauncher ObjectTemplate.createdInEditor 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\archer_missile.tga ObjectTemplate.weaponHud.hudName "AA-11 ARCHER" ObjectTemplate.weaponHud.guiIndex 31 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.addShowOnCamMode 2 ObjectTemplate.weaponHud.displaySelectOnActivation 1 ObjectTemplate.weaponHud.firstLockSound HUD_Air_to_Air_Heatseeker_Track ObjectTemplate.weaponHud.secondLockSound HUD_Air_to_Air_Heatseeker_Lock rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 120 ObjectTemplate.fire.fireInput PIAltFire ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.useDummyProjectiles 1 ObjectTemplate.fire.addBarrelName aa11_archerDummy rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 1 ObjectTemplate.ammo.magSize 999 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp ---[/color] [color=#ff0000]ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp ---[/color] [color=#ff0000]rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 375 ObjectTemplate.target.targetSystem TSHeatSeeking ObjectTemplate.target.lockDelay 1 ObjectTemplate.target.lockAngle 15 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate Mig29Archer rem ------------------------------------- ObjectTemplate.addTemplate S_ruair_archerlauncher_Fire1P ObjectTemplate.addTemplate S_ruair_archerlauncher_Fire3P ObjectTemplate.addTemplate S_ruair_archerlauncher_Deploy1P ObjectTemplate.addTemplate aa11_archerdummy ObjectTemplate.setPosition -1.6/1/0 ObjectTemplate.addTemplate aa11_archerdummy ObjectTemplate.setPosition 1.6/1/0 rem ------------------------------------- ObjectTemplate.projectileTemplate aa11_archer ObjectTemplate.velocity 75 ObjectTemplate.itemIndex 1[/color]
#6
發表於 2012 年 05 月 16 日 - 下午 09:35
你的介面的話就是HUD的問題了
要開始傷腦進動Menu_client/Menu_server的設定
且載具是我的死穴
要開始傷腦進動Menu_client/Menu_server的設定
且載具是我的死穴
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