Some new things that can be learned from these videos:
Glock 17, MP7, M1911, SV98, M27 IAR, G36C, M1014 are confirmed weapon
The M1911 in the video, interestingly, can have 9 rounds before reloading. A standard M1911 has a 7-round magazine and can have one more in the chamber, making it 8 rounds total IRL. This could be either a mistake/balancing act, or maybe extended magazines on your sidearm?
The mini-map can be enlarged (so can my...).
Unlike BC2, you can see your own legs when you look down.
M1014 has a four-round magazine. Expandable??
Rear knife kills are worth an extra 300 points
Below the ammo counter is a progress bar to the next unlock for that weapon
Aircraft can use an unlockable perk called "Stealth"
You get 10 points for having a squadmate spawn on you (if you're squad leader). A new video shows you get a 200-pt ribbon for many spawns.
You get 50 points for ending an enemy's kill streak.
The LAV-26 IFV has 6 shots before cool-down, like the M3A3 in BC2.
Body shots are not one hit kill with the SV98, like in BC2. How it varies with range, I'm not sure.
There is an "accuracy kill" ribbon
Players killed by falling debris is listed as "(Player) is no more" in the kill feed. Could this mean that kills by destruction don't count?
If the front sight post blocks the view of the optic, it won't be shown when in iron-sight mode, but will be shown in idle.
A silver star is worth 10,000 points.
Revives are now 100 points.
In the Shotgun/SV98 video, there seems to a lunge with the knife.
You can tell when your soldier is ready for a rear knife kill when you aim at the enemy's back and your soldier will lift his knife up and point it forward.
In the multiplayer montage, it seems that music will play when the very final M-COM is armed, and the song will climax near detonation (as will I).
Attachment unlocks may be per weapon (than per class, like in BC2).
In the sniper video, the player got enough points to unlock the ACOG 4X scope after using his MK11. Later, he picks up a fallen enemy's SVD, picks up some kills, and unlocks the PSO-1 4X (A Russian ACOG equivalent compatible with only AK-style rifles) scope. I don't know what to make of this, really.
In the destruction video, it seems that the parts of a building where a player cannot reach are not destructible. Instead, an explosion creates a small crater and some debris particle.
Spotting the squad leader puts a spot marker with a star above the player
You're awarded 10 points for killing the last member of a squad
In other videos, you can see what happens after you win a game. It looks like there won't be any cut-scenes at the end of a match; instead, you'll be taken to a review of your stats. This is still only alpha stage though, so they could still throw in cut-scenes in the beta/final version.
lawlzelotz: The way you earn points with vehicles is based on vehicle type now.
Vehicle classes appear to be, Mobile AA, IFV, MBT, Attack helicopters, Jets
thanatosofail: Theres also Scout helicopters see:[removed] As for weapons, the G36c is in the game see: [removed] I saw the M27 IAR in the top right scoreboard, I'll try to find a screen shot Edit: here it is [removed]
Juddernawt: The music will play when the mcom is about to blow and when tickets get low. Attachments unlocks are per weapon like in MoH, as well as ribbon awards. The first specialization I unlocked was a Sprint Boost which is 5%, then Ammo Boost which is a 50% increase, and then another Sprint Boost which is 10%. You are able to use these with all kits. I have played maybe 5-6 hours and am a rank 7.
I haven't been able to see the previous levels, but to get to level 8 is 39,000 points and not 500,000 like was shown in the pics. Also, from the Award Progression screen I noticed some interesting things. There are claymores, laser designators, and radio beacons as there are medals for them.
Juddernawt: The weapons I see so far are this: Assault: Ak-74M, M16A4, G3 Engineer: M4A1, G36C Support: M27 IAR (seems like a lalalalaing beast since I get wiped out quick with it), RPK, M-249 Recon: MK11, SVD, SV98 General: MP443, M9, M1911, Glock 17, M1014, MP-7, M-416, Pecheneg
Juddernawt: You can press F to do the quick knife. It will just swipe if you're not right up on someone like in BC2. I haven't killed anyone with just the swipe. I've noticed that with both quick knifing or wielding it you will get the animation if you're behind them.
tom1226: Didn't see anyone put this, but in a couple of instances (first noticed it in MCOM Defuse video) where players are shot in close proximity to a wall/floor a blood spatter is left on the surface.
In the M-COM defuse video, the player is on the Russian team but American radio voice-overs are used. My guess is that it's not implemented yet in the Alpha.
I like that they've correctly portrayed the AK sights. When you look through the sights of an AK in MoH and BC2:Vietnam, they angled the weapon down so that the rear sight is below the front sight, which makes it more open. This looked to tacky for me.
#61
發表於 2011 年 07 月 22 日 - 上午 01:15
Believing that life is not easy or fair made it easier to deal with reality.
Time to get some change!

#62
發表於 2011 年 07 月 22 日 - 上午 02:31
工兵: M4A1, G36C
支援兵: M27 IAR, RPK, M-249
偵察兵: MK11, SVD, SV98
通用武器: MP443, M9, M1911, Glock 17, M1014, MP-7, M-416, Pecheneg
有claymores, laser designators, and radio beacons 的獎牌.
跑步加速5%, 接著彈藥增加50%, 之後是跑步加速10%
武器配件的解鎖是按該武器的得分
影片中的MK11拿到ACOG 4X描鏡後他撿起別人的SVD並殺了數人後解鎖了PSO-1 4X…
Believing that life is not easy or fair made it easier to deal with reality.
Time to get some change!

#63
發表於 2011 年 07 月 22 日 - 上午 02:43
Rush模式PC和家機都是32人
Conquest模式只有PC才能64人
不知道是真是假…
這次Alpha Trial有提到Rush模式的人數嗎?
#64
發表於 2011 年 07 月 22 日 - 上午 03:17
呃…因為不能修文了我有聽到一個消息:
Rush模式PC和家機都是32人
Conquest模式只有PC才能64人
不知道是真是假…
這次Alpha Trial有提到Rush模式的人數嗎?
更正一下是
→Rush模式PC是32人、家機是24人
#65
發表於 2011 年 07 月 22 日 - 上午 03:30
http://forum.gamer.com.tw/C.php?bsn=04220&snA=15318&s_author=morgan1130
我的配備:
i7-930
XFX HD5850 Black Edition
6G DDR3 1600
解晰度開到1920*1200
畫質設定為高
跑BF3 Alpha也只能在25~45之間...
http://forum.gamer.com.tw/C.php?bsn=04220&snA=15345&s_author=morgan1130
這幾天測試了battlelog之後的感想...
缺點:
*很多東西都還沒有完成(dogtag, upcoming unlocks, 準確度...)
*很多數值並不詳盡 - 不能查看歷程記錄, 每項武器可以看到的數值只有總殺敵數, 每分鐘殺敵數, 準確度和使用時間
*成就部分沒有顯示需達成的條件
*載具方面只有單單一個殺敵數
*沒辦法顯示各項兵種的stats. 目前的數值都是四種兵種的加總
優點:
*可以看到朋友的進度
*可以自己建立com center - 自己的語音聊天室, 請朋友加入 (目前似乎還沒完成)
*Drop Zone - 可以用拖曳的方法讓朋友加入相同的伺服器
*官網新發佈訊息, 討論版, 伺服器瀏覽器, 個人資料都整合在同一個網頁中, 的確有社群的感覺.
*所有數值都是即時更新, 等於每個回合結束之後可以馬上看到自己的進度.
以Alpha來說, battlelog已經算是做的很完整了...唯一的不足是很多數據目前都還查不到. 希望正式推出之後可以改進過來...
#67
發表於 2011 年 07 月 22 日 - 上午 03:53
http://forum.gamer.com.tw/C.php?bsn=04220&snA=15318&s_author=morgan1130
在Alpha中突擊手並沒有攜帶彈藥, 但是升級後可以得到彈藥加倍, 共二百多發.
加上別人丟的彈藥箱, 應該是夠用了.
另外補幾個備份影片:
http://www.mediafire...k2ig9p5h8uuxmz1
http://www.mediafire...po4jbkrd5m4wn5w
http://www.mediafire...e7sdb8ns1j4y5nq
http://www.mediafire...u1fuo0o7sg9yaa4
http://www.mediafire...5yimd5alhevcagz
http://www.mediafire...pflxt8brf5atc4r
本篇文章已被 Hsien 於 2011 年 07 月 22 日 - 上午 03:56 編輯過
#68
發表於 2011 年 07 月 22 日 - 上午 06:28
Believing that life is not easy or fair made it easier to deal with reality.
Time to get some change!

#69
發表於 2011 年 07 月 22 日 - 上午 10:28

你有最高的等級,我有最好的信譽
你有最好的神兵,我有最強的戰友
你有最酷的魔法,我有最真的友情
無論你有多厲害,我得到的一定比你多
戰地秘境 — 自 2003 起,致力於第一人稱射擊遊戲推廣
#71
發表於 2011 年 07 月 22 日 - 上午 10:53
*部分場景流暢度不太穩定,或許是驅動程式所致?
*可見環境70%皆可破壞,完整損毀或許是完成版才有?
*無限體力跑步、
*載具諸如坦克等移動以及開火設定還不錯。
*角色動作以及近身戰令人讚嘆。
*地圖自由度以及精緻度令人印象深刻。
*光影效果和CryEngine3有些微差距,不過現在還是在Alpha,估計最終版本應該會有所成長。
*貼圖和效果實在看不太出是DX11的特效,不過就和前面所說,還在Alpha,之後還很難說......
*模組以及遊戲中臭蟲不少,諸如彈夾錯位、漂浮在空中的槍枝,
如果有說錯的地方也請各位前輩多指教,這次的Alpha整體看來還算不錯。
#72
發表於 2011 年 07 月 22 日 - 上午 11:18
1:38秒時 他走過被拆過的木牆(尖銳) 然後損血了 是因為刮到嗎!? 還是單純的lag 不然就是判定問題?新的vid, 半小時前才發出來 http://bfx.tw/public/style_emoticons/def...
Battlefield 3 - Operation Metro runthrough & Destruction Gameplay (HD)
http://www.youtube.com/watch?v=7Nl6FU-awzw&feature=feedu
不弄下載點了…反正有很多人在等著弄 http://bfx.tw/public/style_emoticons/def...
主要是公司上載慢 http://bfx.tw/public/style_emoticons/def...
#73
發表於 2011 年 07 月 22 日 - 上午 11:49
#74
發表於 2011 年 07 月 22 日 - 下午 02:17
#78
發表於 2011 年 07 月 23 日 - 上午 10:39
http://forum.gamer.com.tw/C.php?bsn=04220&snA=15350&s_author=morgan1130
目前APC只要稍稍一不小心就會卡住, 前進或後退都動彈不得.
矮牆可以開的上去, 但是到一半就四輪懸空
地形如果起伏大一點, 上下坡之間角度太大的話也會卡住...
玩的越久BUG越多. AOG或red dot有時會自已消失. 要切換到其它武器再切回來.
被revive之後, 除了一把手槍, 其它什麼武器都沒有.
走在路上常被隱形的障礙物擋住....還有其它很多.
試玩Alpha已經第四天了, 其實我還真有點擔心DICE Dev team的進度. 和BC2比起來...我覺得目前為止BF3動作的流暢度, gameplay, 甚至畫面都還小輸. 當然目前只是alpha, 但是只剩三個月了, 要加強的地方真的還有很多很多...
最怕的是匆忙上市, 然後再像BF2一樣一次次的patch...
相比之下印象中BC2好像沒有更新過幾次, 一上市的時候完成度就很高了.
#80
發表於 2011 年 07 月 24 日 - 下午 09:50
是要人家多完整 ...

=ARES= Clan 業餘電競團隊:Facebook 主頁
我們是一支以《戰地風雲》系列射擊遊戲為主的業餘電競團隊,追求卓越的合作與戰鬥技巧,有興趣的朋友可以一同加入同樂!
同樣包含這一個或多個標籤:battlefield, 戰地風雲, bf3, battlefield3, 戰地風雲3
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