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http://bfeditor.gotf...opic.php?t=1948
This is how you do it:
1.放置 DefaultEnvMap 控制區塊在地圖裡.
位置 [contentobjectscommon]
2. 執行 Compile > Envmaps > Generate Envmaps
3. 複製 modsbf2Levels你的地圖EnvmapsEnvMap0.dds
到 modsbf2Levels你的地圖WaterEnvMap.dds
(注意: 請同時將檔案更名)
They are separated so you can tweak the envmap
for the water without changing the look of the cockpitglass.
If you place several DefaultEnvMap boxes in your level,
it will use the closest one when you move around.
For example one placed in the desert and one in the city
-> when you drive into the city,
houses will be reflected in the glass
and rearview mirrors instead of a desolated landscape.
Last edited by [dice]o2car on Thu Sep 15, 2005 3:15 pm; edited 1 time in total

問題解答 - EnvMap.dds 建立法
作者 kuo, 2005-09-22 上午 11:35
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