planetbattlefield連結Two Missions Showcasing Capabilities
There were two missions in the demonstration -- the first had us looking for a missing squad, and as we worked our way from street to street using buildings as cover, the big jump forward in both character rendering and in the overall quality of the engine became even more obvious.
After we pass through a garage and into a parking lot where a large group of insurgents attack, we are treated to a series of high-energy frenetic moments of intense firefight, during the opening moments of which we do something we have rarely done before in an FPS game -- we grab a downed buddy and drag him to safety in what can only be described as an uber realistic effort.
After the firefight ends we find ourselves tracking down the other end of a suspicious wire that disappears into a building -- and after following a route through rooms, duct-work, and into the buildings sub-level that brilliantly shows off the movement capabilities of the game, we experience hand-to-hand combat that, regrettably, makes use of a button-sequence as its mechanism. Sigh.
After we beat-down the insurgent and pull the wires from the cellphone equipped detonator that would have set off the bundle of arty shells in the corner, leveling the entire block, we race outside because another attack is underway and our mates need us!
Sniper and Rocket
After moving along an avenue we come under sniper fire and, eventually, work our way onto a roof that gives us a clear shot at the sniper. Well, sort of. You see the guy is using a .50 cal Barrett Rifle on us, and it is easily blowing away the cover we have on the edge of the roof. The squad leader rolls an M136 AT4 Rocket to you, commenting that you are the best shot in the squad (but you really do not have to be a great shot with one of those, you just need to get it in the general area).
After several more near-miss sniper shots you spot the location on the far building -- about midway up -- and let loose a rocket that literally blows the building away. The detonation on the face of it unleashes an impressive buckling wave of damage -- and clearly if there is one thing that they nailed in this game, it is damage and its appearance from start to finish -- as you blow half of the face off of the building! Yeah, the sniper is dead.
Eventually the fight moves to a wide avenue and overpass where wave after wave of insurgent are coming towards you, and you jump on a SAW and start carving them up, before your squad retreats to avoid being overrun. You find yourself near a parked Technical and use the ..50 cal mounted on the back to punish the enemy before first an explosion, and then an earthquake brings a very tall building nearby down on top of you, and demonstration over!