http://ppt.cc/lPYg
EA確認了BF3將使用origin
也就是說即使你是買零售包也必須安裝origin才能玩
- 戰地秘境
- → 檢視個人資料: 主題: hippo222
個人資料
- 群組 步兵
- 活躍文章 61
- 個人檔案點閱數 15,116
- 頭銜 中士
- 年齡 39 歲
- 生日 五月 20, 1986
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性別
男性
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國家 / 地區
中華民國(台灣)
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來自
台灣
玩家資訊
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隸屬於
PTR
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Origin ID
marctise
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STEAM 社群網址
hippo222
我發起的主題
想玩BF3必須要安裝Origin
2011 年 08 月 12 日 - 上午 09:12
R9更新細節公佈
2010 年 10 月 29 日 - 上午 12:00
將於台灣時間是10/29下午兩點
所有sv將會因為這次更新離線
預定在台灣時間10/29下午6點恢復
steam使用者可於10/29下午兩點就進行更新
其他用戶也是
另外也將放出獨立檔案
本次更新檔案約900MB
- AllWeapons Bronze Insignia requiring an unobtainable bronze star for the tracerdart – requirement removed.
“所有武器拿到銅星”的勳章原本需要標定槍銅星的條件被移除
- Improved Hitregistration made through several fixes and some of the hitboxes themselveshave been changed. This will increase the accuracy of guns.
藉由一些修正增強命中判定跟hitbox的改變,這將使槍枝準確度變高
- Blue box chat windowremoved
聊天框框的藍色box將會被移除
- The 2 second immunitywhen spawning/being revived will now be immediately removed either byfiring, zooming, or any movement (move, crouch, jump). A Spawning Player canstill orient passively in the Game World.
當重生或被復活時的2秒無敵機制改變,當你開槍,瞄準,或任何移動(跑,蹲,跳)時將會移除這項保護,但是在原地四處看看將無影響
- 3D vision fixed.
3D vision修正
- Fixed slug shotgunzoom crosshair on PC so they better represent the long range accuracy.Crosshairs now close more on PC, similar to consoles.
修正PC散彈槍重彈頭覘孔模式下的準心使他們能在遠距離瞄準下更好瞄,準心內的十字間隔更少,更像主機板
- Reduced slug shotgunhip accuracy to require zooming for consistent long range accuracy. Hipaccuracy is now on par with the semi automatic weapons.
減低散彈槍重彈頭腰射下的準度,使他們在遠距離需要用覘孔模式,腰射準度現在是跟其他半自動武器一樣標準
- Fixed a bug on PCwhere the G3 would do less damage than intended.
修正G3在PC下造成傷害會比原本低的bug
- Fixed VADS turningsensitivity on PC so it performs like the ZU23.
修正VADS的轉動靈敏度使他跟ZU23一樣
- Reduced VADS push backand damage to balance it with the ZU23.
減低VADS推載具跟傷害使他跟ZU23一樣
- Fixed a bug wherevehicle countermeasures would fail to remove tracer darts at high speed.
修正載具在高速下使用誘導彈會無法移除標定的bug
- Reduced the reloadtime for vehicle countermeasures.
減低載具誘導彈的冷卻時間
- Slightly increased theAT4's damage vs armor to emphasize its anti vehicle role while keeping itbalanced vs armor.
稍微增加AT4對裝甲的傷害來強調他反載具的角色並使他跟載具間平衡
- Increased the AT4’stop speed and acceleration so users spend less time exposed when firing.
增加AT4的最高飛行速度跟加速度使玩家減少曝露在火線下的時間
- Increased the AT4'ssplash damage so it competes with other AT weapons vs infantry. The AT4 stillhas the least splash damage of all AT weapons.
增加AT4的範圍傷害讓他能與其他AT武器vs步兵競爭,AT4仍然是所有AT武器中最少範圍傷害的武器
- Reduced the splashdamage of the Carl Gustav to bring it in line with other explosive weapons. TheCarl Gustav still has the most splash damage of all AT weapons.
減少M2 CG範圍傷害使他跟其他爆炸性武器能在同一條線上,M2 CG在AT武器中仍然有著最高的範圍傷害
- Increased the 1 shotkill range of the M95 body shot to counter its lower rate of fire.
增加M95打在身體上一擊殺的距離來彌補他低落的射擊頻率
- Fixed a bug with theSVU that gave it better close range damage than other semi auto weapons.
修正SVU在近距離下會造成比其他半自動武器較高傷害的bug
- Reduced all weapondamage to the MCOM by 50%.
所有武器對MCOM的傷害減低50%
- Fixed an C4 vs MCOMexploit on Atacama Desert.
修正Atacama沙漠C4對MCOM的bug
- Fixed a bug with FOVwhen aiming the M1911.
修正使用M1911瞄準後FOV的bug
- Lowered the closerange damage of the AN94 to highlight its long range role.
減低AN94在近距離的傷害來強調他在遠距離的角色
- Increased the accuracyof the F2000 on the move to highlight its role as a mobile AR.
增加F2000在移動下射擊的準確度來強調他機動衝鋒步槍的角色
- Increased the closerange damage of the shotguns to give them a greater advantage vs slugs.
增加散彈槍近距離的傷害來讓他們對重彈頭有優勢
- Slightly lowered thedamage of the M60 to balance its accuracy advantage vs other LMG's.
稍微減少M60的傷害來平衡他跟其他輕機槍在準確度上的優勢
- Slightly lowered thedamage of the MG3 at close range to balance it with other high rate of fire weapons.
稍微減少MG3在近距離下的傷害來跟其他高射擊頻率武器平衡
- Slightly increased thedamage of the UH60.
稍微增加UH60的攻擊力
翻譯自http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx
所有sv將會因為這次更新離線
預定在台灣時間10/29下午6點恢復
steam使用者可於10/29下午兩點就進行更新
其他用戶也是
另外也將放出獨立檔案
本次更新檔案約900MB
- AllWeapons Bronze Insignia requiring an unobtainable bronze star for the tracerdart – requirement removed.
“所有武器拿到銅星”的勳章原本需要標定槍銅星的條件被移除
- Improved Hitregistration made through several fixes and some of the hitboxes themselveshave been changed. This will increase the accuracy of guns.
藉由一些修正增強命中判定跟hitbox的改變,這將使槍枝準確度變高
- Blue box chat windowremoved
聊天框框的藍色box將會被移除
- The 2 second immunitywhen spawning/being revived will now be immediately removed either byfiring, zooming, or any movement (move, crouch, jump). A Spawning Player canstill orient passively in the Game World.
當重生或被復活時的2秒無敵機制改變,當你開槍,瞄準,或任何移動(跑,蹲,跳)時將會移除這項保護,但是在原地四處看看將無影響
- 3D vision fixed.
3D vision修正
- Fixed slug shotgunzoom crosshair on PC so they better represent the long range accuracy.Crosshairs now close more on PC, similar to consoles.
修正PC散彈槍重彈頭覘孔模式下的準心使他們能在遠距離瞄準下更好瞄,準心內的十字間隔更少,更像主機板
- Reduced slug shotgunhip accuracy to require zooming for consistent long range accuracy. Hipaccuracy is now on par with the semi automatic weapons.
減低散彈槍重彈頭腰射下的準度,使他們在遠距離需要用覘孔模式,腰射準度現在是跟其他半自動武器一樣標準
- Fixed a bug on PCwhere the G3 would do less damage than intended.
修正G3在PC下造成傷害會比原本低的bug
- Fixed VADS turningsensitivity on PC so it performs like the ZU23.
修正VADS的轉動靈敏度使他跟ZU23一樣
- Reduced VADS push backand damage to balance it with the ZU23.
減低VADS推載具跟傷害使他跟ZU23一樣
- Fixed a bug wherevehicle countermeasures would fail to remove tracer darts at high speed.
修正載具在高速下使用誘導彈會無法移除標定的bug
- Reduced the reloadtime for vehicle countermeasures.
減低載具誘導彈的冷卻時間
- Slightly increased theAT4's damage vs armor to emphasize its anti vehicle role while keeping itbalanced vs armor.
稍微增加AT4對裝甲的傷害來強調他反載具的角色並使他跟載具間平衡
- Increased the AT4’stop speed and acceleration so users spend less time exposed when firing.
增加AT4的最高飛行速度跟加速度使玩家減少曝露在火線下的時間
- Increased the AT4'ssplash damage so it competes with other AT weapons vs infantry. The AT4 stillhas the least splash damage of all AT weapons.
增加AT4的範圍傷害讓他能與其他AT武器vs步兵競爭,AT4仍然是所有AT武器中最少範圍傷害的武器
- Reduced the splashdamage of the Carl Gustav to bring it in line with other explosive weapons. TheCarl Gustav still has the most splash damage of all AT weapons.
減少M2 CG範圍傷害使他跟其他爆炸性武器能在同一條線上,M2 CG在AT武器中仍然有著最高的範圍傷害
- Increased the 1 shotkill range of the M95 body shot to counter its lower rate of fire.
增加M95打在身體上一擊殺的距離來彌補他低落的射擊頻率
- Fixed a bug with theSVU that gave it better close range damage than other semi auto weapons.
修正SVU在近距離下會造成比其他半自動武器較高傷害的bug
- Reduced all weapondamage to the MCOM by 50%.
所有武器對MCOM的傷害減低50%
- Fixed an C4 vs MCOMexploit on Atacama Desert.
修正Atacama沙漠C4對MCOM的bug
- Fixed a bug with FOVwhen aiming the M1911.
修正使用M1911瞄準後FOV的bug
- Lowered the closerange damage of the AN94 to highlight its long range role.
減低AN94在近距離的傷害來強調他在遠距離的角色
- Increased the accuracyof the F2000 on the move to highlight its role as a mobile AR.
增加F2000在移動下射擊的準確度來強調他機動衝鋒步槍的角色
- Increased the closerange damage of the shotguns to give them a greater advantage vs slugs.
增加散彈槍近距離的傷害來讓他們對重彈頭有優勢
- Slightly lowered thedamage of the M60 to balance its accuracy advantage vs other LMG's.
稍微減少M60的傷害來平衡他跟其他輕機槍在準確度上的優勢
- Slightly lowered thedamage of the MG3 at close range to balance it with other high rate of fire weapons.
稍微減少MG3在近距離下的傷害來跟其他高射擊頻率武器平衡
- Slightly increased thedamage of the UH60.
稍微增加UH60的攻擊力
翻譯自http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx
R10 SV武器平衡項目
2010 年 04 月 22 日 - 上午 12:15
轉自BFBC2 Blog
http://blogs.battlef...ch-changes.aspx
以下是拙劣在下翻譯
Increased the base range of all Automaticand Semiautomatic weapons for more consistent close range combat.
增加所有突擊步槍及半自動武器的射程
Slightly increased the damage of Semiautomatic rifles over long range for moreconsistent damage output.
稍微增加半自動步槍的在遠距離的傷害
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy whenmoving to reduce LMG run and gun.
增加輕機槍在覘孔模式下連發的準確度
並減少輕機槍在移動中射擊的準確度
Decreased the base damage of the M60 and XM8 LMGs to bring them in line withthe other LMG damage values.
M60及 XM8輕機槍的傷害下修使他們跟其他輕機槍差不多
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
把PKM這把輕機槍在遠距離的傷害下修使他跟其他青機槍差不多
增加T88輕機槍的最低傷害來使他跟其他輕機槍平衡
Slightly reduced the base damage of the M16 and G3 to balance the increasedrange.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over longrange to balance them with other Assault Rifles.
M16及G3的最低傷害下修但是增加他們的射程
AEK971, F2000, AN94, and AUG這四把槍在遠距離的傷害增加來跟其他突擊步槍平衡
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight theirrole as a secondary weapon against infantry.
40mm鎗榴彈和 M2的擴散傷害被減弱以突顯他們的角色定位只是對步兵武器的第二選擇而非主流
Slightly Reduced the max range of the 40mmshotgun to balance it with other shotguns.
把40mm散彈(突擊步槍配件)的最大範圍稍為下修來使他跟其他散彈槍平衡
Slightly increased the base damage of shotgun rounds and reduced their range toclarify ideal shotgun combat distance.
稍微加強散彈槍的基礎傷害 並減少射程來符合散彈槍理想的戰鬥距離
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazinesize.
減弱PP2000的基礎傷害來平衡增加的射程
9A91在遠距離的傷害增加來平衡其彈夾量的不足
Increased the damage and range of the M9, M93 pistols to make them moredesirable as a secondary weapon.
M9 M93小槍的傷害跟射程增加使他們更適合當作第二武器
Increased the range of the MP443 pistol to make it more desirable as asecondary weapon.
MP443小槍的射程增加使其更適合作為第二武器
Increased the damage of the MP412 over long range to balance its low rate offire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
MP412在遠距離射程的傷害增加來平衡其射速不高
稍微改弱M1911的射速來使期跟其他小槍平衡
Increased the repair and overheat speeds of the Power Tool. Now overheatssooner but repairs the same amount before overheating.
增加修理及過熱的速度
現在過熱會更早 但是維修的量跟之前一樣
Increased the maximum number of Motion Sensors that can be carried from 2 to 3and increased the speed which new sensors are acquired from ammo boxes.
偵測球(逼逼球)的攜帶量從2變成3,並加快從彈藥箱的補給間隔
Significantly increased the speed of the Tracer Dart projectile to make it moreeffective against airborne targets.
標定槍的飛行速度加快使其更容易標到空中載具
Increased the reload time of the Mortar Strike and reduced the damage it doesto heavily armored vehicles.
砲擊的間隔時間變長,並減弱其對重裝甲(坦克)的傷害
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds whenusing Magnum Ammo for better Kit Balance, especially in Hardcore.
當使用Magnum Ammo這配件時,Bolt Action Sniper (就…M24
SVU98
GOL
M95這幾把) 和裝了 12. Slug的散彈槍距離減少,也就是一槍死的距離會變短,只要是為了Hardcore模式,不再能一槍一隻啦
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
HC模式下的士兵血量稍微增加
Increased the benefit from the Medkit Heal+ specialization to make it moredesirable as a Specialization.
醫藥箱裝上配件後所得到的效益變高,使其更吸引人去裝那些配件
Decreased the benefit from Vehicle Reload Speed to balance it against otherVehicle Specializations.
載具Reload速度變快的Spec改弱,使其跟其他載具配件平衡
Slightly decreased the benefit from accuracy specializations to balance thechanges to range and accuracy tweaks.
增加射擊穩定度的配件稍微改弱使其能跟上述各槍隻在射程及準度的改變平衡
Fixed a bug where the BMD3 would take extra damage to the front armor.
修正BMD3(俄國的輕裝甲車) 從正面裝甲會被多打傷害的bug
Reduced the explosive damage from Attack Helicopter cannons.
武裝直升機的機砲爆炸傷害減低
Increased the damage of AA guns against all targets. The AA gun should be muchmore effective against infantry on Port Valdez.
AA Gun對所有目標傷害增加,在Port Valdez的AA gun對步兵將更有效率
http://blogs.battlef...ch-changes.aspx
以下是拙劣在下翻譯
Increased the base range of all Automaticand Semiautomatic weapons for more consistent close range combat.
增加所有突擊步槍及半自動武器的射程
Slightly increased the damage of Semiautomatic rifles over long range for moreconsistent damage output.
稍微增加半自動步槍的在遠距離的傷害
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy whenmoving to reduce LMG run and gun.
增加輕機槍在覘孔模式下連發的準確度
並減少輕機槍在移動中射擊的準確度
Decreased the base damage of the M60 and XM8 LMGs to bring them in line withthe other LMG damage values.
M60及 XM8輕機槍的傷害下修使他們跟其他輕機槍差不多
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
把PKM這把輕機槍在遠距離的傷害下修使他跟其他青機槍差不多
增加T88輕機槍的最低傷害來使他跟其他輕機槍平衡
Slightly reduced the base damage of the M16 and G3 to balance the increasedrange.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over longrange to balance them with other Assault Rifles.
M16及G3的最低傷害下修但是增加他們的射程
AEK971, F2000, AN94, and AUG這四把槍在遠距離的傷害增加來跟其他突擊步槍平衡
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight theirrole as a secondary weapon against infantry.
40mm鎗榴彈和 M2的擴散傷害被減弱以突顯他們的角色定位只是對步兵武器的第二選擇而非主流
Slightly Reduced the max range of the 40mmshotgun to balance it with other shotguns.
把40mm散彈(突擊步槍配件)的最大範圍稍為下修來使他跟其他散彈槍平衡
Slightly increased the base damage of shotgun rounds and reduced their range toclarify ideal shotgun combat distance.
稍微加強散彈槍的基礎傷害 並減少射程來符合散彈槍理想的戰鬥距離
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazinesize.
減弱PP2000的基礎傷害來平衡增加的射程
9A91在遠距離的傷害增加來平衡其彈夾量的不足
Increased the damage and range of the M9, M93 pistols to make them moredesirable as a secondary weapon.
M9 M93小槍的傷害跟射程增加使他們更適合當作第二武器
Increased the range of the MP443 pistol to make it more desirable as asecondary weapon.
MP443小槍的射程增加使其更適合作為第二武器
Increased the damage of the MP412 over long range to balance its low rate offire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
MP412在遠距離射程的傷害增加來平衡其射速不高
稍微改弱M1911的射速來使期跟其他小槍平衡
Increased the repair and overheat speeds of the Power Tool. Now overheatssooner but repairs the same amount before overheating.
增加修理及過熱的速度
現在過熱會更早 但是維修的量跟之前一樣
Increased the maximum number of Motion Sensors that can be carried from 2 to 3and increased the speed which new sensors are acquired from ammo boxes.
偵測球(逼逼球)的攜帶量從2變成3,並加快從彈藥箱的補給間隔
Significantly increased the speed of the Tracer Dart projectile to make it moreeffective against airborne targets.
標定槍的飛行速度加快使其更容易標到空中載具
Increased the reload time of the Mortar Strike and reduced the damage it doesto heavily armored vehicles.
砲擊的間隔時間變長,並減弱其對重裝甲(坦克)的傷害
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds whenusing Magnum Ammo for better Kit Balance, especially in Hardcore.
當使用Magnum Ammo這配件時,Bolt Action Sniper (就…M24
SVU98
GOL
M95這幾把) 和裝了 12. Slug的散彈槍距離減少,也就是一槍死的距離會變短,只要是為了Hardcore模式,不再能一槍一隻啦
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
HC模式下的士兵血量稍微增加
Increased the benefit from the Medkit Heal+ specialization to make it moredesirable as a Specialization.
醫藥箱裝上配件後所得到的效益變高,使其更吸引人去裝那些配件
Decreased the benefit from Vehicle Reload Speed to balance it against otherVehicle Specializations.
載具Reload速度變快的Spec改弱,使其跟其他載具配件平衡
Slightly decreased the benefit from accuracy specializations to balance thechanges to range and accuracy tweaks.
增加射擊穩定度的配件稍微改弱使其能跟上述各槍隻在射程及準度的改變平衡
Fixed a bug where the BMD3 would take extra damage to the front armor.
修正BMD3(俄國的輕裝甲車) 從正面裝甲會被多打傷害的bug
Reduced the explosive damage from Attack Helicopter cannons.
武裝直升機的機砲爆炸傷害減低
Increased the damage of AA guns against all targets. The AA gun should be muchmore effective against infantry on Port Valdez.
AA Gun對所有目標傷害增加,在Port Valdez的AA gun對步兵將更有效率
- 戰地秘境
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