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wind507955

註冊日期: 2006-12-05
離線 最後上線: 2014-06-17 上午 10:59
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我發起的主題

ESL亞洲區 Go4BF4 Series Cup 5vs5 Domination 開打了

2014 年 03 月 15 日 - 下午 04:22

【關注帖】ESL亞洲區 Go4BF4 Series Cup 5vs5 Domination 開打了

​ESL亞洲區 Go4BF4 Series Cup

赛事日期:2014/03/16~2014/4/27


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16/03/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #1
23/03/14 16:00         BF4 Go4BF4 Go4BF4 Series Cup #2
30/03/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #3
06/04/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #4
13/04/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #5
20/04/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #6
27/04/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #7
27/04/14 15:00         BF4 Go4BF4 Go4BF4 Series Cup #8 (可能日期標錯 04/05/14)


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大陸 26SP、鯊魚
日本 BYCM
新加玻 Bf.Nut
韓國 InTF

各國大神 都報名了
這下精彩了

(迷:台灣呢?


徵人【搶攻 5vs5 交流賽活動】

2014 年 03 月 05 日 - 上午 03:26

【搶攻 5vs5 交流賽活動】
伺服器:用i3D日服 上鎖 無排行
規則:參照ESL 5vs5規定
時間:暫定 (晚上時段 20:00~24:00)
人數:5人
地圖:選兩張圖 隨機 (可指定)
回合:各兩回合

交流賽性質 輸贏不重要 有沒有練習到才是重點

歡迎野團 或 戰隊 交流~~~

交流伺服器

報名處

主要聯絡
我的ID:[ARES]Wind-TW
信箱:[email protected]
TS3伺服器:114.32.251.141 (不一定會開)

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ESL賽事規則

遊戲模式:搶攻
地圖尺寸:搶攻
Team大小:5 VS 5
比賽過程:一個回合,每邊
比賽模式:單局淘汰
比賽過程:切換後,每一輪
兵力:67%
車輛:關閉

*禁止武器
M320除了煙
闊刀地雷
C4
槍箱
M26
XM25
無線電信標
地面感測器
所有的散彈
動作感應器
V40 迷你手榴彈
全部DLC武器/小工具

*使用
禁止武器
-50兵力

*地圖
禁止上屋頂
上海之圍,水壩風雲,廢棄工廠
-100兵力

比賽地圖 Domination

破曉行動(Dawnbreaker)
水壩風雲(Lancang Dam)
荒野遊蹤(Golmud Railway)
西沙風暴(Paracel Storm)
極地監獄(Operation Locker)
廢棄工廠(Zavod 311)
上海之圍(Siege of Shanghai)
渡假勝地(Hainan Resort)


【影片】歐洲杯冠亞軍賽ESL EMS One Battlefield 4 Finals

2014 年 03 月 03 日 - 上午 10:20

恭喜MYM 拿到總冠軍

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http://www.youtube.c...K3WB-XWn_s&hd=1


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【ARES Clan】伺服器 『宣傳』~~~歡迎大家湊熱鬧

2014 年 02 月 10 日 - 上午 04:50

伺服器:
[TW]Taiwan =ARES= Clan Server #1
[TW]Taiwan =ARES= Clan Server #2

模式與設定:全預設

人數:
#1 32人
#2 24人

架設地點 & 伺服器商:
#1 TrinityGames 香港服
#2 i3D.net 日本服

Battlelog地址:
#1
http://battlelog.bat...f-b2a5a22f1d06/

#2
http://battlelog.bat...8-4f18c077016b/


歡迎大家湊熱鬧~~~

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有任何問題歡迎詢問或指導

ARES 論壇
http://www.ares.game.tw/

facebook粉絲團
https://www.facebook.com/TWARESClan


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Balancing BF4: Upcoming Soldier Weapon Tweaks

2014 年 01 月 29 日 - 下午 11:01

In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

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We’re balancing a number of weapons to highlight their intended roles on the Battlefield. Stay tuned for more upcoming tweaks in this blog series.

UPCOMING BF4 WEAPON TWEAKS

DMRs
1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Pump Action Shotguns
1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.

Carbines
1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

General
1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.

 

http://blogs.battlef...ng-bf4-weapons/

 

 

1.DMRs
增加所有DMR在所有距離的傷害,特別是遠距離,只需要3發就能要命。減少了連續開槍時的準度懲罰。每把槍的增減都不一樣。

2.散彈
移動中瞄準射擊的準度提高大約一倍。沒有任何槍管和握把可以提升瞄準射擊的準度,如此獨頭彈在中距離應該能更有效。

3.卡賓
MTAR遠距離傷害削回一般卡賓的水平

4.一般

調 整從腰射到瞄準射擊時的準度變化方式。在之前,如果先開槍再瞄準,瞄准後的準度在他停止開槍前都不會增加。 。 。抱著LMG跑的玩法因此大受影響。現在他們在瞄準以後準度只會變成瞄準以後可以達到的最差準度,雖然準度還是很爛,但還是比以前那樣好。抱著LMG亂跑 的玩家如果近距離遇敵就算嚇到手抽亂掃,只要肯瞄準,也會有勝算了。

重槍管的準度加成在移動中也有效。

狙擊手開鏡動畫和準度變化得以同步,不用開鏡了再等一會,準度才能達到理想狀態。不過依然有延遲。瞬鏡是不可能的。