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POE2說明


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#1 Dansai

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發表於 2006 年 08 月 26 日 - 下午 01:34

----POE 2的新玩法----
~裝甲~
在裝甲車輛的大戰中, 坦克前方提供最多的裝甲, 後方最少. 更要小心的是若角度過差, 炮彈將會是被裝甲反彈而不是命中. 團隊合作在POE 2中裝甲車輛大戰會變得十分重要.

~坦克炮彈~
POE 2中的坦克會有兩種彈藥: Sabot and HEAP(高爆反人員彈). Sabot對裝甲目標有效, 而HEAP(高爆反人員彈)就對於四驅車, 直升機和一群步兵有效. 要變換彈藥請使用鍵盤上下鍵或滑鼠上下滾輪.

~反制裝置(地面)~
在POE 2中提供了真實的煙幕反制裝置. 當在車中聽到一些警告聲音, 代表一些東西像德軍的Tiger武裝直升機正使用霍特3型反坦克導彈來鎖定你. 立刻按"X"來保護你的生命.....或令你沒那麼快死去. 這弁鄏釦U你和你的隊友反擊, 或增加你的逃走畤間.

~反制裝置(空中)~
像BF2一樣, POE 2的空中載具有反制裝置, 在合適的時間按"X"來使用反制裝置對你繼續生存在空中至關重要.

~PGM(玩家導引導彈)~
PGM的原理就像武裝直升機的電視導引導彈一樣. 在HUD中, 將準星放在目標並開火, 按左按鈕並導引導彈.

~被動雷達~
被動雷達有能力在不鎖定敵方車輛下監視他們, 當閣下完成準備後便可以轉換模式來鎖定和攻擊敵方車輛.

~不斷轉動小隊~
我們不建議玩家不斷轉動小隊, 當閣下不斷轉動小隊3次後, 20秒的懲罰性重生畤間便會增加, 而玩家死亡數次後, 懲罰便會消失, 本設定的開關是由伺服器管理員決定.

~反基地SM?~
各團隊的主基地不會被攻佔, 除戰鬥機和戰鬥轟炸機外, 所有進入敵方主基地範圍的人都會快速的被殺(載具中的人命運一樣), 本設定的開關是由伺服器管理員決定.

~搶旗~
除武裝直升機, 運輸直升機, 戰鬥機和戰鬥轟炸機外, 所有載具和玩家都可以"正常地搶旗", 這代表以上四種載具的人員必須下機來搶旗.

~指揮官~
在POE 2中指揮官可以指揮小隊戰鬥和空投補給品. 要注意你的分數將和貴隊的分數一樣.

----POE 2的新模式----
~目標模式~
像在之前BFV中的目標模式, 目的是攻擊並摧毀特定目標, 另一方的隊伍就需要保謢該特定目標.

~核彈模式~
核彈模式是另一種目標模式, 德軍必須摧毀烏克蘭軍隊的流動核彈發射台. 任務時間是由伺服器管理員設定, 德軍一定要在核彈有能力發射前完成任務.

~前線模式~
玩家在這模式中要前進就要搶旗, 當陣地固定後便能在陣地重身和使用陣地上的裝備, 以不斷推進來勝出這場戰爭, 建議本模式的最大玩家數目是32人.



--------------本文同時post在戰地秘境和HKRS.com--------------

本篇文章已被 Dansai 於 2006 年 08 月 26 日 - 下午 02:15 編輯過

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#2 kn03ee

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發表於 2006 年 08 月 26 日 - 下午 01:40

期待核彈模式~~ :-D
飛彈發射車一定很帥~ 8-)
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我們是一支以《戰地風雲》系列射擊遊戲為主的業餘電競團隊,追求卓越的合作與戰鬥技巧,有興趣的朋友可以一同加入同樂!


#3 Dansai

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發表於 2006 年 08 月 26 日 - 下午 01:41

原文:

General Features

  -Armor – In armor combat, the front of the tank provides the strongest armor, while the rear provides the least amount.  Also be aware of the sloped angles on the armor.  Some shots will get deflected if they hit a bad angle.  Keep this in mind when taking on the enemy and covering a friend while in a tank column.  The team that uses tactics and takes advantage of his strengths and his opponents weaknesses will be the victor in PoE armor combat.

  -Tank Rounds - Tanks generally have two types of rounds: Sabot and HEAP. Sabot is effective against armor targets such as main battle tanks and other armored vehicles.  HEAP is effective against soft targets such as jeeps, helicopters, and clearing out a room full of infantry. Choose your round wisely.  To switch you can use your up and down arrows on your keyboard or use the mouse wheel scroll.

  -Counter Measures Ground - In PoE we have provided true smoke counter measures. When in a ground vehicle that has counter measures and you hear a lock on warning that means something big and bad is aiming at you such as a HOT3 AT missile from a Tiger. The timing of hitting X (Your counters) could save your life... or at least prolong it in game. This feature will at least give you a chance to fight back and hopefully force the aggressor into a bad situation where a teammate can put pressure on him or allow you to escape or fire back.

  -Counter Measures Air - Just like BF2, PoE2 has counter measures for the planes.  Once you hear the solid lock tone sound then you know somebody has you locked.  The timing of triggering your countermeasures is vital to your survival in the air.

  -PGM - The PGM (Player-Guided Missile) works much like the TV guided missile in BF2. When in the HUD, place your cross hair on the target. Once you are ready to fire, left click to mark the target and then left click again to attack the target. During flight you can continue to click points for further navigation of the missile.  Aim for the rear for maximum damage.

  -Passive Radar – Passive Radar allows a vehicle to watch a vehicle without locking onto them.  When in this mode you can watch the target without alerting them and then switch to your weapon once you are ready to attempt a lock.

  -Squad Hopping – In PoE2 squad hopping is discouraged.  While we understand that sometimes you need to find a new squad, generally we feel that this should not happen often.  To combat this abuse we have added a 20 second spawn time penalty after you switch squads more than 3 times.  After a couple deaths, the penalty goes away.  (This is a server side option for servers who want it only)

    -Dome of Doom – Each main base that is un-captureable has a radius around it that will kill players from the other team in anything but a plane. So helicopters, tanks, jeeps, and infantry need to stay out of that radius or be punished via loss of health at a rapid pace. (This is a server side option)

    -Flag Capping – All players on the ground or in a ground vehicle will count towards the flag cap time. You can not capture flags while inside any helicopter, you have to exit the helicopter to do so.

    -Commander – In PoE2 commander is set up to direct squads in the battlefield and drop supply crates on the battlefield. However going as commander, you get points the same as the rest of your team.
Game Modes

  -Objective Mode – Like in previous objective modes, the idea here is to either blow something up or defend against somebody trying to blow something up.

    - Nuke – Nuke mode is a form of objective mode, which pits Germany trying to take down Ukraine’s nuclear missiles.  The mode is based on a time  (Set by server admins) and Germany must rush against the clock to take out the missile before its too late.

  - FrontLine – Frontline mode is exactly as it sounds… fights are at the front line.  Players must capture flags in order to advance.  Once a flag is taken that becomes the teams only flag that they can spawn at or that spawns equipment.  Win the round by pushing farther into the enemy territory which will cause them to bleed. “We recommend this mode be played with 32 players MAX.”


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#4 Johnal

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發表於 2006 年 08 月 26 日 - 下午 01:46

等待解壓縮密碼出就能玩了!!~~~
期待中~~~
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#5 kaileomsn

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發表於 2007 年 12 月 02 日 - 下午 11:33

我習慣玩SP…
所以沒有反基地和其他特別模式的說…
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以下是我想要的…

一粒Core 2 Quad CPU
一張Nvidia GeForce 8800 GT 512 MB 顯卡
一個在戰地2 SF 的 Devils Perch Support
Keroro小隊歌 ポポイ・ザ・ケロンマン的MP3檔
還有甚麼…嗯…




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