1. I really don't believe it matters much. It depends on how you look at it. The US M1911A1 can have 8 rounds. 7 in the clip and one in the chamber. I cannot code it to have 8 rounds at the start and then only 7 rounds thereafter. The coding system of this game engine is not set up like that.
You specify number of rounds and number of magazines.
2. Forget about indications of bullet counts within the BF2 Game engine. It can be flawed in how in represents number of bullets. You would have to really count them.
3. This is NOT a realism mod. It is just a mod of BF2. It is a game. I am not going to split hairs over one bullet and one opinion. In our Dev area and within the Dev area at Black Sand Studios. We are all in agreement that we want 1 in the chamber and 7 in the clip, since we are not using the browning Hi-Po in this mod.
4. My reference material:
http://en.wikipedia....911_Colt_pistol
United States Pistol, Caliber .45, M1911.
Mid-1945 produced M1911A1 U.S. Army automatic pistol by Remington Rand. This one was re-built by Anniston Army Depot, October 1972, and carries the ANAD 1072 stamp. The cartridges shown are the .45 ACP (left) and 7.65 mm Browning/.32 ACP (right). Confiscated early 2004 in or around Al-Qurna, Iraq, by Dancon/Irak. Destroyed shortly after.
Type Pistol
Place of origin United States
Service history
Used by United States, United Kingdom (.455 caliber, WWI), Malaysia (Malayan Emergency) Puerto Rico
Wars World War I, World War II, Korean War, Vietnam War, Malayan Emergency, Iraq, Afghanistan
Production history
Number built Over 2 million
Variants M1911A1, RIA Officers
Specifications
Weight 2.437 lb (1,105 g) empty, w/ magazine (FM 23–35, 1940)
Length 8.25 in (210 mm)
Barrel length 5.03 in (127 mm), Government model;
4.25 in (108 mm), Commander model;
3.5 in (89 mm), Officer's ACP model
--------------------------------------------------------------------------------
Cartridge .45 ACP
Caliber .45 in (11.43 mm)
Action Recoil-operated, closed bolt
Rate of fire Semi-automatic
Muzzle velocity 800 ft/s (244 m/s)
Effective range 75 yd (62 m) (FM 23–35 of 1940)
Feed system 7 rounds (standard-capacity magazine), +1 in chamber
I believe that last line makes the count 8.
If I put 7 in the gun.. How do you intend for the weapon to be ready to fire the first round off to load up the next round? It is a semi-auto pistol. There would have to be animation created so that when you pulled the pistol out. The character model would cock the weapon in preparation to fire it. He does not do that.
You can unholster the weapon and immediately fire off rounds. This means that there HAS TO BE a round chambered in order for the weapon to fire upon the first trigger pull. (IF you are being realistic.)
5. Thank you for the advice.
Re: message
這篇我主要問他是不是EOD小組的領導人
I am THE team leader. Howerver, we don't govern ourselves in such a hierarchy. It is really a team effort around here. In a dispute situation. I have the final authority as to what we are going to do.
I do share this responsibility with 2 others on the mod team.
We all get along pretty good here and everyone that wants to be here pulls his weight in the area that he is good at.
I do 90% of the code work and am the one responsible for compiling the mod and making the patches, etc.
To answer you question.. The simple answer is yes.
這個是問他要不要做真實的M79
Yes and no. I wouldn't want to make it realistic, because in doing so, it would become a serious noob tube and become the next weapon of choice.
Re: Question:Hue
這個是問他要不要做真實的順化
You are not allowed to import statics from other EA Franchises into BF2. EA Frowns upon using content from their other games.
Therefore, we are unable to "borrow" any content from BFV and us it in BF2.
We have to make it all on our own from scratch.
As for a HUE map. How it looks and when it will be created will be determined largely by the amount of statics we get done and if we get done.
That is correct.. We are wanting ours to look like an M16A1...
M16與M16A1之爭
BFV's M16, while it might look good is actually WRONG in how it is made. ALL BFV weapons are incorrect.
The bolt/slide are on the left side of the weapon instead of on the right. EA did that because it was easier to animate them and it looked cleaner.
I wouldn't use any BFV weapon within EoD anyway. Not unless it was one that WE at EoD made for ourselves. You cannot use EA BFV content within EA BF2. It is a no no.
Re: Can we join EOD2 team?
不自量力的請求
Currently, we are not accepting new membership to the mod team. As for "teaching" someone how to model. That is really not easy to do over the internet. It is something that is learned in school and/or through practice.
我說我覺得M16比較好,而且M16A1是在1969年以後才服役的,結果他回我這麼多...
Look.. I hate to say this, but you are being a bit pushy. You have filled my mailbox to about 50% of its capacity within the last 24 hours.
I do not have time to spend answering a ton of flooding questions from you. I am just very busy.
I know when the M16A1 was introduced. I know when ALL the M16 models were introduced.
Re: I think you didn't understand "Taiwanese advice
無線電之爭
tata wrote:
My English is bad.So some thing I can reproduce them well.I said:BFV's Vietcon radio is better than EOD's.
And you only know I am conparing these mods.
No!You are wrong.Why BFV's radio is better than EOD's.You didn't think about it.
The simple answer is your team should keep two points:
1.Loud
2.Clear
I thought EOD team can make the radio become better.
I think that you are making demands and suggestions to the point that I almost consider this harrassment. I like to get feedback about the mod, but the way you are going about giving feedback, is well, not the most appropriate method.
Eod is NOT BFV. While you may not speak english very well. You also are not communicating your ideas very well. Therefore, I am missing your point.
What radio are you talking about as EoD does not have any "Radio" or "music player" like what was found within BFV.
You also do not consider the vastly different gaming engines and platforms between BF2 and BFV. There are some things that just cannot be replicated or done on the BF2 engine that could be done on the BFV game engine.
Last, we cannot use anything from BFV within EoD. EA does not allow this.
Keep in mind we are NOT trying to cover just 1 year of the war, but a broad spectrum of the war. From 1965 through 1973. (The US was actually there as early as 1963, but only in an "advisory" position.)
Anyway, the reason we released with the M16A1 in the mod build first, is because it was the rifle that saw the MOST combat of all the M16 variants used within Vietnam.
Re: Taiwanese advice Part 2
我回報了之前BFX會員說的音樂還不錯的意見,但沒有說載具很少的問題,然後我還說你們比較同意M1911A1只有7發的意見(事實上,我覺得如果BF2的模組也能像AA的那樣那就做那樣啊!有什麼關係)
8 rounds.. It is not going to change. 1 in the chamber and 7 in the magazine.
Everyone is missing the point. There has to be at least 1 round in the weapon chamber to start it firing the remaining 7 rounds.. (IF you compare it to a real weapon.)
There is no animation showing the character model chambering a round when he draws the weapon from his holster.
There is only an animation showing him chambering a round when he reloads.
I will guarantee you that a soldier will chamber a round into his service weapon and then drop the clip and add another round to if BEFORE he goes into combat. That one extra bullet may save his life.
Sure, the ammo count is not accurate after he reloads the first clip. That I do acknowledge. There would only be 7 rounds available, as he just put in a clip. We're splitting hairs here between realism and just game play.
I am sticking with gameplay, not realism.
Re: website error
I don't know what the problem is and no, I won't solve the problem as I do not have priveleges to edit or alter the format of the website.
我之前已經跟他提過問題所在了,結果他這次就忘了
Re: The other way
事實上,這已經在威脅我了,不過我是覺得有些EA的模組還不錯,我才不管他們是怎麼做的,舉個例子:F-4 Phantom II 只有一些細部還很差,天襲者戰機也還不錯啊!結果他竟然叫我自己做一個模組,各位,假如我能做的話,今天就不會跟他說這麼多了
How about you just stop pming me and post your ideas in the forum. I clearly have enough to worry about without you constantly giving me advice that I really do not need, nor can I use. I know all about creating our own models from scratch. I do not care to mimick or use any content within BFV. That is EA's stuff, EA's ideas and I would rather do our own stuff and our own ideas. If you want EA stuff, create it yourself, make your own mod and go play it. If you want BFV, go play BFV. This is not BFV, nor will it ever be BFV or even like BFV.
Every time you pm me, if I am on the forums a window pops up telling me I have a pm. Since I do not know when the window pops up, who is pm'ing me, I end up stopping what I am doing to check my pm's. Since several of the mod team personnel use the pm's to contact me.
You are pretty much disrupting me, badgering me and causing me grief. I would like it if you would just stop, leave me alone and allow me to code and get my work done so that I can get the patch out for the mod build. I am not interested in saving thread, copying them to a text file, or anything of that nature.
I believe that I have been very kind, patient and tolerant of your constant PM's to me, telling me what I should be doing or what the mod should have or not have or be compared to or like.
We have a suggestions thread and other forum areas for the public to post in. Post there and stop pm'ing me every few minutes. If you continue to do this, I will remove your ability to post upon these forums.
Re: website error
不小心複製到前面的主題,但是我的內容是要其他小組成員的聯絡方式(我沒有問webmaster的資料喔),結果他回我這些
Why don't you check out the contact icon on the front page and email the webmaster...
如果你們能幫/教我怎麼做模組就好了~~,花上多少年時間都沒關係,反正我想真正所謂的"虛擬實境"大概還要很久才會出現,而一個成左犒C戲是值得玩一輩子的,尤其是很少人能夠做出來的東西,還有一句話能夠形容我現在的感受:好心被雷劈,要是我是小組的領導人,我會虛心接受任何意見,不過最好是用中文寫成...
其實當時會買BF2是受到這款模組的影響,大家都知道我是真正的歷史偏執狂,但這跟我的預期完全不同...,而且我還把我的組員拖下水,他也有買BF2,他的帳號是ixcarole,他應該不是台灣人,我們沒有見過面,不過他常在台灣的伺服器玩,上次他還說bf2的麥克風很吵...,希望大家好好照顧他啦!
還有這些訊息大概只能算參考,因為應該沒有人會反應給他們知道吧!而且可能又會被罵...不過我知道要是我再回覆的話,我大概就會被刪除會員資格了
本篇文章已被 tata 於 2007 年 04 月 21 日 - 上午 07:46 編輯過

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