http://bfeditor.org/...?showtopic=1783

GILightsBaseDir = GILights 光線的角度 (0/0.5/-0.5 是 45 度角)
GILightsIntensity = 每個 GILight 的強度.
GILightsShadowIntensity = 控制由 GILights 產生的陰影. (註1)
GILightsFov = 擴散率 (高數值 > 柔和陰影 > 緩慢的繪製)
GILightsViewDistance = 物件與光源的距離 (較短> 快速)
GIFillIntensity = 模擬環境
NumberOfGILights = 需要計算的 GILights 數量 (預設值=6 as seen on img)
UseGITopLight = 上方放置柔緩的光源跟GILights 一起完成環狀 lightdome 效果.
GITopLightIntensity = GITopLight 的強度
SunLightShadowIntensity = 控制由 SunLight 產生的陰影.
SunLightFov = 擴散率 (低數值 > 尖銳的陰影 > 快速的繪製)
SunLightIntensity = SunLight 的強度
Info:
- In TerrainMode only one GILight is necessary since the terrain does not feature overhangs. When setting the NumberOfGILights to 1 it will be treated as a TopLight.
- GIFillIntensity = Without it you wont be able to see textures in a room without windows (pitchblack)
- The GILightsShadowIntensity and SunLightShadowIntensity should be set to 1. Use the LightIntensity to tweak the lighting instead.
Sideinfo : The renderer calculates what lightsources that can be seen from the active pixel in the lightmap.

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