他多年來看到過很多出色的模組,也很尊敬模組製作團,但身為遊戲製作人不能夠顧全所有東西,必須找出著眼點I will say that there’s been a lot of cool things coming out of the mod community for many years; I have a lot of respect for the people in the mod community, at the same time, as developers of a game of this magnitude — I mean, it’s the biggest thing we’ve ever done — we have to select what it is we’re going to spend our focus on. We cannot do everything; it’s basically like that.
(解釋當初否定提供模組工具的原因)
他們聽到很多渴望模組工具的聲音,現在他們就在考慮這件事,但遊戲推出時不會附上工具,再重申一次,他們還只是在考慮(會出都會像Crysis系列後來供人下載了吧)We have heard the community very loud and clear on this topic — that they want mod tools, we are considering it, back in the studio. The game won’t ship with mod tools, but we have heard it. I’m not saying that we’re going to do it, I’m saying that we are thinking about it.
因為BF3有太多的互動,把FPS由60減至30來減輕負擔I believe this matter is completely blown out of proportion, if you look at the frame-rate, a lot of games do run at 30 FPS and [for] shooters from console, it works very well. The tempo of Battlefield 3 is slightly lower so it works really well for us. It also comes with the fact that our games have large open environments; we have tonnes of vehicles; we have more players; we have all-out destruction in the environment.
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本篇文章已被 tommyylc 於 2011 年 08 月 29 日 - 下午 10:24 編輯過

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