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Op.Metro, TDM, small to medium map are the core design for MP.

battlefield 戰地風雲 bf3 battlefield3 戰地風雲3 bf4 戰地風雲4

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#1 FX924

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發表於 2013 年 04 月 02 日 - 上午 07:33

http://mp1st.com/201...er-development/

 

EA’s and DICE’s recent reveal of Battlefield 4 left many fans wanting more of this Fall’s next big FPS blockbuster.


Last March 27, Digital Illusions CE showed off 17 minutes of Battlefield 4 single player gameplay, highlighting some of the Frostbite 3 engine’s powerful visual improvements, as well as the more human, dramatic, and believable elements of Battlefield 4′s single player experience.
‘But where is the multiplayer?’ asked millions of avid Battlefield fans.


Eurogamer recently asked DICE executive producer Patrick Bach this very same question, who answered, “We see single-player as a very important part of Battlefield nowadays. We had a lot of people playing single-player. Not everyone finished it, but not everyone finishes the best single-player only games either, which is a bit sad.”


Though it may not seem like it, Bach is sure that “there are a lot of people who are really happy we are building the single-player. They don’t even dare to say it out loud, because all their friends will mock them. But Battlefield is no longer a multiplayer-only game.”

With these statements in mind, we recently had the chance to speak to lead core gameplay designer on Battlefield 4, Allen Curts, where we asked if this shift in philosophy would, in any way, effect the multiplayer experience of Battlefield 4.

‘Absolutely,’ said Curts. ‘FPS games these days aren’t just about mindlessly shooting random people on the other side of the world. They’re about story, emotion, and feeling an attachment to the sorts of things these soldiers in the single player campaign go through.’
‘That means that, yes, we will be shifting focus to Battlefield 4′s single player experience over the period of development leading up to release.’
We asked what exactly that meant for the multiplayer. ‘Well, for one, we’ll simply be limiting the amount of content, like game modes and maps, for example,’ Curts responded.


‘We’re going to stick to the more popular modes like Team Deathmatch and only include roughly four small- to medium-sized maps. Battlefield 3′s telementary data has shown TDM to be the most popular game mode on only a select few maps like Operation Metro, for example. So, we asked ourselves ‘why give Battlefield fans more of what they don’t want? Let’s give them more TDM on maps like Op Metro.’ This will also allow us put more of our resources towards the single player campaign.’

We then asked if the team thought this might upset any Battlefield fans. ‘No way,’ said Curts, confidently. ‘Our true, core Battlefield fans want more single player, so that’s what we’re giving them.’
Agree?


本篇文章已被 FX924 於 2013 年 04 月 02 日 - 上午 08:24 編輯過

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Believing that life is not easy or fair made it easier to deal with reality.

Time to get some change!

 

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#2 卡利班

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發表於 2013 年 04 月 02 日 - 下午 01:48

如果真的這樣搞 我只能說DICE主管真的是一群豬頭 放著載具不搞 搞TDM 你是賣的贏COD喔?

MOHW還沒學到教訓嗎 反正等MP BETA出來就知道了 小地圖TDM我錢就省起來了


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#3 Ian-Chen

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發表於 2013 年 04 月 02 日 - 下午 04:15

Battlefield 是靠什麼起家的?

現在搞這樣.....唉 戰爭呢? 那種精神呢?
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#4 Hrc0

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發表於 2013 年 04 月 02 日 - 下午 08:36

樓上兩位認真就輸了 :ph34r:


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#5 Noober

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發表於 2013 年 04 月 02 日 - 下午 10:12

如果是真的 我要開c4車衝進EA
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#6 Ian-Chen

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發表於 2013 年 04 月 02 日 - 下午 11:01

如果是真的 我要開c4車衝進EA


配上你的頭像讓我毛骨悚然 (抖
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#7 朕射你無罪

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發表於 2013 年 04 月 02 日 - 下午 11:10

配上你的頭像讓我毛骨悚然 (抖

完美的吐糟啊....


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#8 Noober

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發表於 2013 年 04 月 02 日 - 下午 11:46

你們在說啥? 我都不明白………
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